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https://github.com/MirrorNetworking/Mirror.git
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chore: Updated AddComponentMenu attributes
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@ -3,7 +3,7 @@
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namespace Mirror.Experimental
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{
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[AddComponentMenu("Network/ Experimental/Network Lerp Rigidbody")]
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[AddComponentMenu("")]
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[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-lerp-rigidbody")]
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[Obsolete("Use the new NetworkRigidbodyReliable/Unreliable component with Snapshot Interpolation instead.")]
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public class NetworkLerpRigidbody : NetworkBehaviour
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@ -4,6 +4,8 @@
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namespace Mirror
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/ Lag Compensation/ History Collider")]
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public class HistoryCollider : MonoBehaviour
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{
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[Header("Components")]
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@ -35,6 +35,7 @@ public static Capture3D Interpolate(Capture3D from, Capture3D to, double t) =>
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}
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/ Lag Compensation/ Lag Compensator")]
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[HelpURL("https://mirror-networking.gitbook.io/docs/manual/general/lag-compensation")]
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public class LagCompensator : NetworkBehaviour
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{
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@ -2,6 +2,7 @@
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namespace Mirror
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{
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[AddComponentMenu("Network/Network Diagnostics Debugger")]
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public class NetworkDiagnosticsDebugger : MonoBehaviour
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{
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public bool logInMessages = true;
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@ -3,6 +3,7 @@
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namespace Mirror
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{
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// [RequireComponent(typeof(Rigidbody))] <- OnValidate ensures this is on .target
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[AddComponentMenu("Network/Network Rigidbody (Reliable)")]
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public class NetworkRigidbodyReliable : NetworkTransformReliable
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{
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bool clientAuthority => syncDirection == SyncDirection.ClientToServer;
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@ -3,6 +3,7 @@
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namespace Mirror
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{
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// [RequireComponent(typeof(Rigidbody))] <- OnValidate ensures this is on .target
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[AddComponentMenu("Network/Network Rigidbody 2D (Reliable)")]
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public class NetworkRigidbodyReliable2D : NetworkTransformReliable
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{
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bool clientAuthority => syncDirection == SyncDirection.ClientToServer;
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@ -3,6 +3,7 @@
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namespace Mirror
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{
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// [RequireComponent(typeof(Rigidbody))] <- OnValidate ensures this is on .target
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[AddComponentMenu("Network/Network Rigidbody (Unreliable)")]
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public class NetworkRigidbodyUnreliable : NetworkTransformUnreliable
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{
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bool clientAuthority => syncDirection == SyncDirection.ClientToServer;
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@ -3,6 +3,7 @@
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namespace Mirror
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{
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// [RequireComponent(typeof(Rigidbody))] <- OnValidate ensures this is on .target
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[AddComponentMenu("Network/Network Rigidbody 2D (Unreliable)")]
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public class NetworkRigidbodyUnreliable2D : NetworkTransformUnreliable
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{
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bool clientAuthority => syncDirection == SyncDirection.ClientToServer;
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@ -3,6 +3,7 @@
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namespace Mirror.Examples.Basic
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{
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[AddComponentMenu("")]
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public class Player : NetworkBehaviour
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{
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// Events that the PlayerUI will subscribe to
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.PredictionBenchmark
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{
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[AddComponentMenu("")]
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public class NetworkManagerPredictionBenchmark : NetworkManager
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{
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[Header("Spawns")]
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.CharacterSelection
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{
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[AddComponentMenu("")]
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public class NetworkManagerCharacterSelection : NetworkManager
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{
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// See the scene 'SceneMapSpawnWithNoCharacter', to spawn as empty player.
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@ -5,6 +5,7 @@
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namespace Mirror.Examples.NetworkRoom
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{
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[AddComponentMenu("")]
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public class PlayerCamera : NetworkBehaviour
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{
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Camera mainCam;
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.NetworkRoom
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{
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[AddComponentMenu("")]
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[RequireComponent(typeof(CapsuleCollider))]
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[RequireComponent(typeof(CharacterController))]
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[RequireComponent(typeof(NetworkTransformReliable))]
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.NetworkRoom
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{
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[AddComponentMenu("")]
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public class PlayerScore : NetworkBehaviour
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{
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[SyncVar]
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.NetworkRoom
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{
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[AddComponentMenu("")]
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[RequireComponent(typeof(Common.RandomColor))]
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public class Reward : NetworkBehaviour
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{
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.PredictionBenchmark
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{
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[AddComponentMenu("")]
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public class NetworkManagerStackedPrediction : NetworkManager
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{
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[Header("Spawns")]
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@ -1,7 +1,9 @@
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using System.Linq;
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using UnityEngine;
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namespace Mirror.Examples.TankTheftAuto
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{
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[AddComponentMenu("")]
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public class AuthorityNetworkManager : NetworkManager
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{
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/// <summary>
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@ -6,6 +6,7 @@
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namespace Mirror.Examples.Common
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{
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[AddComponentMenu("")]
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public class CanvasNetworkManagerHUD : MonoBehaviour
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{
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[SerializeField] private GameObject startButtonsGroup;
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@ -2,6 +2,7 @@
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namespace Mirror.Examples.Common
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{
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[AddComponentMenu("Network/Network Random Color")]
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public class RandomColor : NetworkBehaviour
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{
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// Unity clones the material when GetComponent<Renderer>().material is called
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@ -5,7 +5,7 @@ MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,10 @@
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// simple network behaviour mock component which counts calls.
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// this is necessary for many tests.
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using UnityEngine;
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namespace Mirror.Tests
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{
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[AddComponentMenu("")]
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public class NetworkBehaviourMock : NetworkBehaviour
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{
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// start
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@ -1,5 +1,8 @@
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using UnityEngine;
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namespace Mirror.Tests.EditorBehaviours.Attributes
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{
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[AddComponentMenu("")]
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public class AttributeBehaviour_NetworkBehaviour : NetworkBehaviour
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{
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public static readonly float Expected_float = 2020f;
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@ -1,7 +1,9 @@
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using System;
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using UnityEngine;
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namespace Mirror.Tests.EditorBehaviours.NetworkIdentities
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{
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[AddComponentMenu("")]
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public class StartServerExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -12,6 +14,7 @@ public override void OnStartServer()
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}
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}
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[AddComponentMenu("")]
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public class StartClientExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -22,6 +25,7 @@ public override void OnStartClient()
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}
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}
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[AddComponentMenu("")]
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public class StartAuthorityExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -32,6 +36,7 @@ public override void OnStartAuthority()
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}
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}
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[AddComponentMenu("")]
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public class StopAuthorityExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -42,6 +47,7 @@ public override void OnStopAuthority()
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}
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}
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[AddComponentMenu("")]
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public class StartLocalPlayerExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -52,6 +58,7 @@ public override void OnStartLocalPlayer()
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}
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}
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[AddComponentMenu("")]
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public class StopClientExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -62,6 +69,7 @@ public override void OnStopClient()
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}
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}
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[AddComponentMenu("")]
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public class StopLocalPlayerExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -72,6 +80,7 @@ public override void OnStopLocalPlayer()
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}
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}
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[AddComponentMenu("")]
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public class StopServerExceptionNetworkBehaviour : NetworkBehaviour
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{
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public int called;
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@ -82,6 +91,7 @@ public override void OnStopServer()
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}
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}
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[AddComponentMenu("")]
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public class SerializeTest1NetworkBehaviour : NetworkBehaviour
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{
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public int value;
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@ -95,6 +105,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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}
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}
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[AddComponentMenu("")]
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public class SerializeTest2NetworkBehaviour : NetworkBehaviour
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{
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public string value;
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@ -108,6 +119,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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}
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}
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[AddComponentMenu("")]
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public class SyncVarTest1NetworkBehaviour : NetworkBehaviour
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{
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[SyncVar] public int value;
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@ -117,11 +129,13 @@ public class SyncVarTest1NetworkBehaviour : NetworkBehaviour
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public void SetValue(int n) => value = n;
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}
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[AddComponentMenu("")]
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public class SyncVarTest2NetworkBehaviour : NetworkBehaviour
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{
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[SyncVar] public string value;
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}
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[AddComponentMenu("")]
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public class SerializeExceptionNetworkBehaviour : NetworkBehaviour
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{
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public override void OnSerialize(NetworkWriter writer, bool initialState)
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@ -134,6 +148,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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}
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}
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[AddComponentMenu("")]
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public class SerializeMismatchNetworkBehaviour : NetworkBehaviour
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{
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public int value;
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@ -149,6 +164,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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}
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}
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[AddComponentMenu("")]
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public class IsClientServerCheckComponent : NetworkBehaviour
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{
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// OnStartClient
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