NetworkManagerEditor: removed AdvancedConfigurationLabel because it wasn't used anymore

This commit is contained in:
vis2k 2018-08-24 16:59:32 +02:00
parent 745ef9409d
commit 3174083383

View File

@ -49,8 +49,6 @@ public class NetworkManagerEditor : Editor
GUIContent m_AutoCreatePlayerLabel;
GUIContent m_PlayerSpawnMethodLabel;
GUIContent m_AdvancedConfigurationLabel;
ReorderableList m_SpawnList;
protected bool m_Initialized;
@ -81,7 +79,6 @@ protected void Init()
m_PlayerPrefabLabel = new GUIContent("Player Prefab", "The default prefab to be used to create player objects on the server.");
m_AutoCreatePlayerLabel = new GUIContent("Auto Create Player", "Enable to automatically create player objects on connect and on Scene change.");
m_PlayerSpawnMethodLabel = new GUIContent("Player Spawn Method", "How to determine which NetworkStartPosition to spawn players at, from all NetworkStartPositions in the Scene.\n\nRandom chooses a random NetworkStartPosition.\n\nRound Robin chooses the next NetworkStartPosition on a round-robin basis.");
m_AdvancedConfigurationLabel = new GUIContent("Advanced Configuration", "Enable to view and edit advanced settings.");
// top-level properties
m_DontDestroyOnLoadProperty = serializedObject.FindProperty("m_DontDestroyOnLoad");