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NetworkManagerEditor: removed AdvancedConfigurationLabel because it wasn't used anymore
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@ -49,8 +49,6 @@ public class NetworkManagerEditor : Editor
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GUIContent m_AutoCreatePlayerLabel;
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GUIContent m_PlayerSpawnMethodLabel;
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GUIContent m_AdvancedConfigurationLabel;
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ReorderableList m_SpawnList;
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protected bool m_Initialized;
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@ -81,7 +79,6 @@ protected void Init()
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m_PlayerPrefabLabel = new GUIContent("Player Prefab", "The default prefab to be used to create player objects on the server.");
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m_AutoCreatePlayerLabel = new GUIContent("Auto Create Player", "Enable to automatically create player objects on connect and on Scene change.");
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m_PlayerSpawnMethodLabel = new GUIContent("Player Spawn Method", "How to determine which NetworkStartPosition to spawn players at, from all NetworkStartPositions in the Scene.\n\nRandom chooses a random NetworkStartPosition.\n\nRound Robin chooses the next NetworkStartPosition on a round-robin basis.");
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m_AdvancedConfigurationLabel = new GUIContent("Advanced Configuration", "Enable to view and edit advanced settings.");
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// top-level properties
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m_DontDestroyOnLoadProperty = serializedObject.FindProperty("m_DontDestroyOnLoad");
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