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@ -14,6 +14,7 @@ public LocalConnectionToClient() : base(LocalConnectionId, false) {}
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public override string address => "localhost";
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// Send stage two: serialized NetworkMessage as ArraySegment<byte>
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internal override void Send(ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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// get a writer to copy the message into since the segment is only
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@ -66,6 +67,7 @@ public class LocalConnectionToServer : NetworkConnectionToServer
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// parameterless constructor that disables batching for local connections
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public LocalConnectionToServer() : base(false) {}
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// Send stage two: serialized NetworkMessage as ArraySegment<byte>
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internal override void Send(ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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if (segment.Count == 0)
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@ -16,6 +16,7 @@ public NetworkConnectionToClient(int networkConnectionId, bool batching)
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{
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}
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// Send stage two: serialized NetworkMessage as ArraySegment<byte>
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internal override void Send(ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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//Debug.Log("ConnectionSend " + this + " bytes:" + BitConverter.ToString(segment.Array, segment.Offset, segment.Count));
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@ -11,6 +11,7 @@ public NetworkConnectionToServer(bool batching) : base(batching)
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{
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}
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// Send stage two: serialized NetworkMessage as ArraySegment<byte>
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internal override void Send(ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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// Debug.Log("ConnectionSend " + this + " bytes:" + BitConverter.ToString(segment.Array, segment.Offset, segment.Count));
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