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@ -35,6 +35,9 @@ public static class SnapshotInterpolation
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// slowdown/catchup: timescale becomes +-1%, timeline steps with it.
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// clamp: don't allow timeline to go too far ahead/behind. clamp hard.
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//
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// and only catch up / slow down for a little bit occasionally.
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// a consistent multiplier would never be exactly 1.0.
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//
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// note that slowdown/catchup is not enough, we also need to clamp:
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// clamp timeline for cases where it gets too far behind.
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// for example, a client app may go into the background and get updated
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