diff --git a/Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs b/Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs index 048ce6c84..8a5536cf9 100644 --- a/Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs +++ b/Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs @@ -67,7 +67,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour [Tooltip("Local timeline acceleration in % while catching up.")] [Range(0, 1)] - public double catchupSpeed = 0.01f; // 1% + public double catchupSpeed = 0.01f; // 1% [Tooltip("Local timeline slowdown in % while slowing down.")] [Range(0, 1)] @@ -108,7 +108,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour public float dynamicAdjustmentTolerance = 1; // 1 is realistically just fine, 2 is very very safe even for 20% jitter. can be half a frame too. (see above comments) [Tooltip("Dynamic adjustment is computed over n-second exponential moving average standard deviation.")] - public int deliveryTimeEmaDuration = 2; // 1-2s recommended to capture average delivery time + public int deliveryTimeEmaDuration = 2; // 1-2s recommended to capture average delivery time ExponentialMovingAverage serverDeliveryTimeEma; // average delivery time (standard deviation gives average jitter) ExponentialMovingAverage clientDeliveryTimeEma; // average delivery time (standard deviation gives average jitter) @@ -155,7 +155,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour [Header("Sensitivity"), Tooltip("Sensitivity of changes needed before an updated state is sent over the network")] public float positionSensitivity = 0.01f; public float rotationSensitivity = 0.01f; - public float scaleSensitivity = 0.01f; + public float scaleSensitivity = 0.01f; protected bool positionChanged; protected bool rotationChanged; @@ -170,7 +170,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour [Header("Selective Sync & interpolation")] public bool syncPosition = true; public bool syncRotation = true; - public bool syncScale = false; // rare. off by default. + public bool syncScale = false; // rare. off by default. double lastClientSendTime; double lastServerSendTime; @@ -178,7 +178,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour // debugging /////////////////////////////////////////////////////////// [Header("Debug")] public bool showGizmos; - public bool showOverlay; + public bool showOverlay; public Color overlayColor = new Color(0, 0, 0, 0.5f); // initialization //////////////////////////////////////////////////////