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BilliardsPredicted: script naming
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@ -2,7 +2,7 @@
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namespace Mirror.Examples.BilliardsPredicted
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{
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public class RedBall : NetworkBehaviour
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public class RedBallPredicted : NetworkBehaviour
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{
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// destroy when entering a pocket.
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// there's only one trigger in the scene (the pocket).
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@ -4,7 +4,7 @@
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namespace Mirror.Examples.BilliardsPredicted
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{
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public class WhiteBall : NetworkBehaviour
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public class WhiteBallPredicted : NetworkBehaviour
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{
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public LineRenderer dragIndicator;
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public Rigidbody rigidBody;
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