diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs index c1a6c3bd0..7b526b1de 100644 --- a/Assets/Mirror/Runtime/NetworkServer.cs +++ b/Assets/Mirror/Runtime/NetworkServer.cs @@ -1125,7 +1125,6 @@ static bool VerifyCanSpawn(GameObject obj) return true; } - // Deprecated 11/23/2019 /// /// This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client. /// This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.