NetworkServerTest: syntax

This commit is contained in:
vis2k 2021-05-13 12:55:12 +08:00
parent 0d6b677660
commit 3a3a726059

View File

@ -115,7 +115,7 @@ public void UpdateTransport()
}
[Test]
public void IsActiveTest()
public void IsActive()
{
Assert.That(NetworkServer.active, Is.False);
NetworkServer.Listen(1);
@ -125,7 +125,7 @@ public void IsActiveTest()
}
[Test]
public void MaxConnectionsTest()
public void MaxConnections()
{
// listen with maxconnections=1
@ -142,7 +142,7 @@ public void MaxConnectionsTest()
}
[Test]
public void ConnectMessageHandlerTest()
public void ConnectMessageHandler()
{
// message handlers
bool connectCalled = false;
@ -158,7 +158,7 @@ public void ConnectMessageHandlerTest()
}
[Test]
public void DisconnectMessageHandlerTest()
public void DisconnectMessageHandler()
{
// message handlers
bool disconnectCalled = false;
@ -178,7 +178,7 @@ public void DisconnectMessageHandlerTest()
}
[Test]
public void ConnectionsDictTest()
public void ConnectionsDict()
{
// listen
@ -206,7 +206,7 @@ public void ConnectionsDictTest()
}
[Test]
public void OnConnectedOnlyAllowsNonZeroConnectionIdsTest()
public void OnConnectedOnlyAllowsNonZeroConnectionIds()
{
// OnConnected should only allow connectionIds >= 0
// 0 is for local player
@ -230,7 +230,7 @@ public void OnConnectedOnlyAllowsNonZeroConnectionIdsTest()
}
[Test]
public void ConnectDuplicateConnectionIdsTest()
public void ConnectDuplicateConnectionIds()
{
// listen
@ -249,7 +249,7 @@ public void ConnectDuplicateConnectionIdsTest()
}
[Test]
public void SetLocalConnectionTest()
public void SetLocalConnection()
{
// listen
NetworkServer.Listen(1);
@ -269,7 +269,7 @@ public void SetLocalConnectionTest()
}
[Test]
public void RemoveLocalConnectionTest()
public void RemoveLocalConnection()
{
// listen
NetworkServer.Listen(1);
@ -289,7 +289,7 @@ public void RemoveLocalConnectionTest()
}
[Test]
public void LocalClientActiveTest()
public void LocalClientActive()
{
// listen
NetworkServer.Listen(1);
@ -301,7 +301,7 @@ public void LocalClientActiveTest()
}
[Test]
public void AddConnectionTest()
public void AddConnection()
{
// listen
@ -338,7 +338,7 @@ public void AddConnectionTest()
}
[Test]
public void RemoveConnectionTest()
public void RemoveConnection()
{
// listen
@ -404,7 +404,7 @@ public void DisconnectAllTest_LocalConnection()
}
[Test]
public void OnDataReceivedTest()
public void OnDataReceived()
{
// add one custom message handler
@ -446,7 +446,7 @@ public void OnDataReceivedTest()
}
[Test]
public void OnDataReceivedInvalidConnectionIdTest()
public void OnDataReceivedInvalidConnectionId()
{
// add one custom message handler
@ -482,7 +482,7 @@ public void OnDataReceivedInvalidConnectionIdTest()
}
[Test]
public void SetClientReadyAndNotReadyTest()
public void SetClientReadyAndNotReady()
{
LocalConnectionToClient connection = new LocalConnectionToClient();
connection.connectionToServer = new LocalConnectionToServer();
@ -496,7 +496,7 @@ public void SetClientReadyAndNotReadyTest()
}
[Test]
public void SetAllClientsNotReadyTest()
public void SetAllClientsNotReady()
{
// add first ready client
LocalConnectionToClient first = new LocalConnectionToClient();
@ -517,7 +517,7 @@ public void SetAllClientsNotReadyTest()
}
[Test]
public void ReadyMessageSetsClientReadyTest()
public void ReadyMessageSetsClientReady()
{
// listen
NetworkServer.Listen(1);
@ -549,7 +549,7 @@ public void ReadyMessageSetsClientReadyTest()
// this runs a command all the way:
// byte[]->transport->server->identity->component
[Test]
public void CommandMessageCallsCommandTest()
public void CommandMessageCallsCommand()
{
// listen
NetworkServer.Listen(1);
@ -686,7 +686,7 @@ public void ActivateHostSceneCallsOnStartClient()
}
[Test]
public void SendToAllTest()
public void SendToAll()
{
// listen
@ -718,7 +718,7 @@ public void SendToAllTest()
}
[Test]
public void RegisterUnregisterClearHandlerTest()
public void RegisterUnregisterClearHandler()
{
// RegisterHandler(conn, msg) variant
int variant1Called = 0;
@ -1017,7 +1017,7 @@ public void UnSpawn()
}
[Test]
public void ShutdownCleanupTest()
public void ShutdownCleanup()
{
// listen