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obsolete and default to nm.sendrate
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@ -41,9 +41,9 @@ public abstract class NetworkBehaviour : MonoBehaviour
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// it makes sense to keep every component's syncInterval setting at '0' by default.
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// otherwise, the overlapping timers could introduce unexpected latency.
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// careful: default of '0.1' may
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[Obsolete("NetworkBehaviour.syncInterval was removed. We are tightening up Mirror core in order to support fast paced games now too.")]
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[Range(0, 2)]
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[HideInInspector] public float syncInterval = 0;
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// DEPRECATED 2024-07-11
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[Obsolete("NetworkBehaviour.syncInterval was removed to better support fast paced games. All components now sync on '1 / NetworkManager sendRate'")]
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public float syncInterval => 1f / NetworkManager.singleton.sendRate;
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/// <summary>True if this object is on the server and has been spawned.</summary>
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// This is different from NetworkServer.active, which is true if the
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