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Removed the +1 in MultiSceneNetManager
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parent
7560a4c274
commit
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@ -71,7 +71,7 @@ IEnumerator ServerLoadSubScenes()
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for (int index = 1; index <= instances; index++)
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for (int index = 1; index <= instances; index++)
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{
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{
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yield return SceneManager.LoadSceneAsync(gameScene, new LoadSceneParameters { loadSceneMode = LoadSceneMode.Additive, localPhysicsMode = LocalPhysicsMode.Physics3D });
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yield return SceneManager.LoadSceneAsync(gameScene, new LoadSceneParameters { loadSceneMode = LoadSceneMode.Additive, localPhysicsMode = LocalPhysicsMode.Physics3D });
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subScenes.Add(SceneManager.GetSceneAt(index + 1));
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subScenes.Add(SceneManager.GetSceneAt(index));
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}
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}
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subscenesLoaded = true;
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subscenesLoaded = true;
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