diff --git a/Assets/Mirror/Components/NetworkTransformReliable/NetworkTransformReliable.cs b/Assets/Mirror/Components/NetworkTransformReliable/NetworkTransformReliable.cs index 82dbe935b..95f1f4b77 100644 --- a/Assets/Mirror/Components/NetworkTransformReliable/NetworkTransformReliable.cs +++ b/Assets/Mirror/Components/NetworkTransformReliable/NetworkTransformReliable.cs @@ -178,11 +178,11 @@ public override void OnSerialize(NetworkWriter writer, bool initialState) // for interpolated client owned identities, // always broadcast the latest known snapshot so other clients can // interpolate immediately instead of catching up too - if (SkipQueue()) - { - snapshot = serverSnapshots.Values[serverSnapshots.Count - 1]; - // Debug.Log($"Skipped snapshot queue for {name} to snapshot[{serverSnapshots.Count-1}]"); - } + //if (SkipQueue()) + //{ + // snapshot = serverSnapshots.Values[serverSnapshots.Count - 1]; + // // Debug.Log($"Skipped snapshot queue for {name} to snapshot[{serverSnapshots.Count-1}]"); + //} // TODO dirty mask? [compression is very good w/o it already] // each vector's component is delta compressed.