From 3afd3ba72679915fb2153e2a28ae07e8e34944f9 Mon Sep 17 00:00:00 2001 From: MrGadget1024 Date: Mon, 6 Sep 2021 11:31:12 -0400 Subject: [PATCH] Updated deprecation dates - We still need to replace NetworkOwnerChecker --- Assets/Mirror/Components/NetworkMatchChecker.cs | 2 +- Assets/Mirror/Components/NetworkOwnerChecker.cs | 2 +- Assets/Mirror/Components/NetworkProximityChecker.cs | 2 +- Assets/Mirror/Components/NetworkSceneChecker.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Mirror/Components/NetworkMatchChecker.cs b/Assets/Mirror/Components/NetworkMatchChecker.cs index 874333725..5befe6be6 100644 --- a/Assets/Mirror/Components/NetworkMatchChecker.cs +++ b/Assets/Mirror/Components/NetworkMatchChecker.cs @@ -9,7 +9,7 @@ namespace Mirror /// Any object with this component on it will only be visible to other objects in the same match. /// This would be used to isolate players to their respective matches within a single game server instance. /// - // Deprecated 2021-02-17 + // Deprecated 2021-07-16 [Obsolete(NetworkVisibilityObsoleteMessage.Message)] [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkMatchChecker")] diff --git a/Assets/Mirror/Components/NetworkOwnerChecker.cs b/Assets/Mirror/Components/NetworkOwnerChecker.cs index b82c6d904..79d5b75c8 100644 --- a/Assets/Mirror/Components/NetworkOwnerChecker.cs +++ b/Assets/Mirror/Components/NetworkOwnerChecker.cs @@ -9,7 +9,7 @@ namespace Mirror /// Any object with this component on it will only be visible to the client that has been assigned authority for it. /// This would be used for spawning a non-player networked object for single client to interact with, e.g. in-game puzzles. /// - // Deprecated 2021-02-17 + // Deprecated 2021-09-06 [Obsolete(NetworkVisibilityObsoleteMessage.Message)] [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkOwnerChecker")] diff --git a/Assets/Mirror/Components/NetworkProximityChecker.cs b/Assets/Mirror/Components/NetworkProximityChecker.cs index 9a4411dbb..81e6b5500 100644 --- a/Assets/Mirror/Components/NetworkProximityChecker.cs +++ b/Assets/Mirror/Components/NetworkProximityChecker.cs @@ -8,7 +8,7 @@ namespace Mirror /// Component that controls visibility of networked objects for players. /// Any object with this component on it will not be visible to players more than a (configurable) distance away. /// - // Deprecated 2021-02-17 + // Deprecated 2021-07-13 [Obsolete(NetworkVisibilityObsoleteMessage.Message)] [AddComponentMenu("Network/NetworkProximityChecker")] [RequireComponent(typeof(NetworkIdentity))] diff --git a/Assets/Mirror/Components/NetworkSceneChecker.cs b/Assets/Mirror/Components/NetworkSceneChecker.cs index 343e46ae9..0b79ff413 100644 --- a/Assets/Mirror/Components/NetworkSceneChecker.cs +++ b/Assets/Mirror/Components/NetworkSceneChecker.cs @@ -10,7 +10,7 @@ namespace Mirror /// Any object with this component on it will only be visible to other objects in the same scene /// This would be used when the server has multiple additive subscenes loaded to isolate players to their respective subscenes /// - // Deprecated 2021-02-17 + // Deprecated 2021-07-13 [Obsolete(NetworkVisibilityObsoleteMessage.Message)] [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkSceneChecker")]