diff --git a/Assets/Mirror/Core/NetworkServer.cs b/Assets/Mirror/Core/NetworkServer.cs index 70580d889..fcb683e52 100644 --- a/Assets/Mirror/Core/NetworkServer.cs +++ b/Assets/Mirror/Core/NetworkServer.cs @@ -1809,6 +1809,10 @@ internal static void NetworkLateUpdate() // snapshots might be sent way too often, etc. // // during tests, we always call Broadcast() though. + // + // also important for syncInterval=0 components like + // NetworkTransform, so they can sync on same interval as time + // snapshots _but_ not every single tick. if (!Application.isPlaying || #if !UNITY_2020_3_OR_NEWER // Unity 2019 doesn't have Time.timeAsDouble yet