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* fix: #840 by allowing Mirror to respect the forceHidden flag on NetworkProximityChecker * Update NetworkProximityChecker.cs
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@ -64,8 +64,11 @@ public override bool OnCheckObserver(NetworkConnection newObserver)
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public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initial)
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{
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// if force hidden then return without adding any observers.
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if (forceHidden)
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return false;
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// always return true when overwriting OnRebuildObservers so that
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// Mirror knows not to use the built in rebuild method.
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return true;
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// find players within range
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switch (checkMethod)
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