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- Added: Semantic Versioning
- Added: SyncDictionary...SyncHashSet coming soon™
- Added: NoRotation to NetworkTransform
- Added: Generic `IMessageBase` to allow struct message types
- Fixed: Host should not call Disconnect on transports
- Fixed: NetworkLobbyPlayer.OnClientReady works now
- Fixed: Offline scene switching now works via `StopClient()`
- Fixed: Pong example updated
- Changed: Movement example replaced with Tank example