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Update ChangeLog.md
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- Added: Semantic Versioning
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- Added: SyncDictionary...SyncHashSet coming soon™
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- Added: NoRotation to NetworkTransform
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- Added: Generic `IMessageBase` to allow struct message types
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- Fixed: Host should not call Disconnect on transports
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- Fixed: NetworkLobbyPlayer.OnClientReady works now
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- Fixed: Offline scene switching now works via `StopClient()`
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- Fixed: Pong example updated
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- Changed: Movement example replaced with Tank example
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