diff --git a/doc/articles/General/ChangeLog.md b/doc/articles/General/ChangeLog.md index dc0a4f597..81af6bbe6 100644 --- a/doc/articles/General/ChangeLog.md +++ b/doc/articles/General/ChangeLog.md @@ -6,9 +6,10 @@ - Pending: NetworkClient handlers are now cleared in Shutdown. - Fixed: Offline scene is no longer reloaded when client fails to connect or is rejected. - Fixed: Start Position Index is now reset to zero when server is stopped. -- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene -- Fixed: Network Room example player controller restores main camera on disable. -- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework +- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene. +- Fixed: Network Room example player controller restores main camera on disable. +- Fixed: Components with different sync intervals were not sending updates to clients. +- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework. ## Version 3.17.4 - 2019-Sep-04