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m_maskType: 0 --- !u!1 &7371602426383271830 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Mirror/Examples/TestNT/Scripts/PlayerBuffers.cs b/Assets/Mirror/Examples/TestNT/Scripts/PlayerBuffers.cs index b2844c88e..fb8ebc40b 100644 --- a/Assets/Mirror/Examples/TestNT/Scripts/PlayerBuffers.cs +++ b/Assets/Mirror/Examples/TestNT/Scripts/PlayerBuffers.cs @@ -13,7 +13,6 @@ public class PlayerBuffers : NetworkBehaviour public NetworkTransformReliable NetworkTransformReliable; public TextMeshPro clientBufferText; public TextMeshPro serverBufferText; - public TextMeshPro localTimescaleText; public TextMeshPro snapIntText; [Header("Local Timescale Colors")] @@ -66,15 +65,6 @@ void Update() clientBufferText.text = $"C: {new string('-', clientSnapCount)}"; - //if (NetworkClient.localTimescale < 0) - // localTimescaleText.color = slowdownColor; - //else if (NetworkClient.localTimescale > 0) - // localTimescaleText.color = catchupColor; - //else - // localTimescaleText.color = Color.black; - - //localTimescaleText.text = $"LT: {NetworkClient.localTimescale:0.0000}"; - /////// Server //serverSnapCount = networkTransformReliable.serverSnapshots.Count; @@ -98,7 +88,6 @@ void LateUpdate() { clientBufferText.transform.forward = mainCamTransform.forward; serverBufferText.transform.forward = mainCamTransform.forward; - localTimescaleText.transform.forward = mainCamTransform.forward; snapIntText.transform.forward = mainCamTransform.forward; } }