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NetworkWriter: removed unnecessary '.gameObject' call
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@ -291,7 +291,7 @@ public void Write(Transform value)
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WritePackedUInt32(0);
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return;
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}
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NetworkIdentity identity = value.gameObject.GetComponent<NetworkIdentity>();
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NetworkIdentity identity = value.GetComponent<NetworkIdentity>();
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if (identity != null)
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{
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WritePackedUInt32(identity.netId);
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