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Weaver: removed findLocalObjectReference because it's not needed anymore.
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@ -68,7 +68,6 @@ class Weaver
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public static TypeReference IEnumeratorType;
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public static TypeReference IEnumeratorType;
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public static TypeReference ClientSceneType;
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public static TypeReference ClientSceneType;
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public static MethodReference FindLocalObjectReference;
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public static MethodReference ReadyConnectionReference;
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public static MethodReference ReadyConnectionReference;
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public static TypeReference ComponentType;
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public static TypeReference ComponentType;
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@ -1137,7 +1136,6 @@ static void SetupTargetTypes()
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ComponentType = m_UnityAssemblyDefinition.MainModule.GetType("UnityEngine.Component");
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ComponentType = m_UnityAssemblyDefinition.MainModule.GetType("UnityEngine.Component");
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ClientSceneType = m_UNetAssemblyDefinition.MainModule.GetType("Mirror.ClientScene");
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ClientSceneType = m_UNetAssemblyDefinition.MainModule.GetType("Mirror.ClientScene");
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FindLocalObjectReference = Resolvers.ResolveMethod(ClientSceneType, scriptDef, "FindLocalObject");
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ReadyConnectionReference = Resolvers.ResolveMethod(ClientSceneType, scriptDef, "get_readyConnection");
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ReadyConnectionReference = Resolvers.ResolveMethod(ClientSceneType, scriptDef, "get_readyConnection");
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// get specialized GetComponent<NetworkIdentity>()
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// get specialized GetComponent<NetworkIdentity>()
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