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b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PickupManager.cs new file mode 100644 index 000000000..f8647ef97 --- /dev/null +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PickupManager.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Mirror; + +namespace Mirror.Examples.PhysicsPickupParty +{ + public class PickupManager : NetworkBehaviour + { + public SceneReference sceneReference; + public GameObject[] pickupArray; + public Transform spawnPoint; + public int maxSpawns = 10; + public int currentSpawns = 0; + public float spawnInterval = 5; + public int spawnRange = 4; + + //public override void OnStartServer() + //{ + // removed in favour of waiting until game starts, and then call the interval + // StartCoroutine(StartPickupInterval()); + //} + + public IEnumerator StartPickupInterval() + { + while (currentSpawns < maxSpawns) + { + yield return new WaitForSeconds(spawnInterval); + if (currentSpawns < maxSpawns) + { + // extra check in case amounts changed since timers waited + SpawnPickup(); + currentSpawns += 1; + } + } + } + + public void SpawnPickup() + { + Vector3 randomPosition = new Vector3( + Random.Range(spawnPoint.position.x - spawnRange, spawnPoint.position.x + spawnRange), + spawnPoint.position.y, + Random.Range(spawnPoint.position.z - spawnRange, spawnPoint.position.z + spawnRange)); + + Quaternion randomRotation = Random.rotation; + + GameObject networkedPickup = Instantiate(pickupArray[Random.Range(0, pickupArray.Length)], + randomPosition, + randomRotation); + NetworkServer.Spawn(networkedPickup); + RpcPlayAudio(); + } + + [ClientRpc] + public void RpcPlayAudio() + { + PlayAudio(); + } + + public void PlayAudio() + { + sceneReference.spawnPickupSound.Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PickupManager.cs.meta b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PickupManager.cs.meta new file mode 100644 index 000000000..1860caf3b --- /dev/null +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PickupManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87c437f8cf330463897963a108958a5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PlayerPickupParty.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PlayerPickupParty.cs index 22d121231..553212b8c 100644 --- a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PlayerPickupParty.cs +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/PlayerPickupParty.cs @@ -29,6 +29,9 @@ public class PlayerPickupParty : NetworkBehaviour public Renderer[] playerRenderers; public Material materialTeamColour; + public AudioSource[] jumpSounds; + public AudioSource pickupSound, dropSound, Arm1Sound, Arm2Sound; + [SyncVar(hook = nameof(OnTeamChanged))] public int teamID = -1; // use -1 so 0 triggers hook @@ -100,10 +103,14 @@ void Update() if (slotActive == 0) { slotActive = 1; + PlayAudio(3); + CmdPlayAudio(3); } else { slotActive = 0; + PlayAudio(4); + CmdPlayAudio(4); } } @@ -145,6 +152,8 @@ void PlayerMovement() if (Input.GetKeyDown(KeyCode.Space)) { verticalSpeed = jumpSpeed; + PlayAudio(5); + CmdPlayAudio(5); } } else @@ -212,10 +221,14 @@ void Interact() { playerArmSlots[slotActive].CmdPickup(playerArmSlots[slotActive].pickupObject.GetComponent()); canPickup = false; + PlayAudio(1); + CmdPlayAudio(1); } else if (playerArmSlots[slotActive].pickedUpNetworkObject != null) { playerArmSlots[slotActive].CmdDrop(); + PlayAudio(2); + CmdPlayAudio(2); } } #endif @@ -229,5 +242,41 @@ public void OnDestroy() cameraFollow.transform.localEulerAngles = new Vector3(90, 0, 0); } } + + [Command] + public void CmdPlayAudio(int _value) + { + RpcPlayAudio(_value); + } + + [ClientRpc(includeOwner = false)] + public void RpcPlayAudio(int _value) + { + PlayAudio(_value); + } + + public void PlayAudio(int _value) + { + if (_value == 1) + { + pickupSound.Play(); + } + else if (_value == 2) + { + dropSound.Play(); + } + else if (_value == 3) + { + Arm1Sound.Play(); + } + else if (_value == 4) + { + Arm2Sound.Play(); + } + else if (_value == 5) + { + jumpSounds[Random.Range(0,jumpSounds.Length)].Play(); + } + } } } \ No newline at end of file diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs new file mode 100644 index 000000000..db1afd02c --- /dev/null +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +namespace Mirror.Examples.PhysicsPickupParty +{ + [AddComponentMenu("")] + public class RandomColor : NetworkBehaviour + { + // Unity clones the material when GetComponent().material is called + // Cache it here and destroy it in OnDestroy to prevent a memory leak + Material cachedMaterial; + + // Color32 packs to 4 bytes + [SyncVar(hook = nameof(SetColor))] + public Color32 color = Color.black; + + void SetColor(Color32 _, Color32 newColor) + { + if (cachedMaterial == null) cachedMaterial = GetComponentInChildren().material; + cachedMaterial.color = newColor; + } + + public override void OnStartServer() + { + // Only set the color once. Players may be respawned, + // and we don't want to keep changing their colors. + if (color == Color.black) + color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); + } + + void OnDestroy() + { + Destroy(cachedMaterial); + } + } +} diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs.meta b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs.meta new file mode 100644 index 000000000..e7b928bfd --- /dev/null +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/RandomColor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b168737e109924b7ea74e361300db21f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/SceneReference.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/SceneReference.cs index 02f9dc074..610306db8 100644 --- a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/SceneReference.cs +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/SceneReference.cs @@ -13,6 +13,7 @@ public class SceneReference : MonoBehaviour public PlayerPickupParty playerPickupParty; public TeamManager teamManager; public ZonesManager zonesManager; + public PickupManager pickupManager; public Text gameStartTimer, roundEndTimer; public Button skipGameStartTimerButton; public GameObject panelControls, panelInfo, panelGameStartTimer, panelRoundEndTimer, panelEndGame; @@ -21,6 +22,8 @@ public class SceneReference : MonoBehaviour public Text[] scoresTeam; public Image[] scoresTeamImageColour; + + public AudioSource winSound, loseSound, spawnPickupSound, UIButtonSound, scoreSound, startGameSound, BGSoundWaiting, BGSoundGameplay; private void Start() @@ -48,6 +51,7 @@ public void SkipGameStartTimerButton() { teamManager.gameStartTime = 0; } + PlayUIButtonSound(); } public void UpdateScoresUI(int _index, int _teamID, int _score) @@ -63,12 +67,19 @@ public void EndGameUI() { panelEndGame.SetActive(true); winObj.SetActive(true); + winSound.Play(); } else { panelEndGame.SetActive(true); loseObj.SetActive(true); + loseSound.Play(); } } + + public void PlayUIButtonSound() + { + UIButtonSound.Play(); + } } } \ No newline at end of file diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/TeamManager.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/TeamManager.cs index 67bcbde0e..aa01fea41 100644 --- a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/TeamManager.cs +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/TeamManager.cs @@ -65,6 +65,7 @@ private IEnumerator GameStartTimerCountdown() { gameStatus = 1; StartCoroutine(RoundEndTimerCountdown()); + StartCoroutine(sceneReference.pickupManager.StartPickupInterval()); } } @@ -78,6 +79,10 @@ public void OnGameStartTimerChanged(int _old, int _new) { sceneReference.gameStartTimer.text = "Go!"; sceneReference.playerPickupParty.cameraFollow.enabled = true; + sceneReference.startGameSound.Play(); + + sceneReference.BGSoundGameplay.Play(); + sceneReference.BGSoundWaiting.Stop(); } } @@ -115,6 +120,14 @@ public void OnGameStatusChanged(int _old, int _new) public void OnRoundEndTimerChanged(int _old, int _new) { sceneReference.roundEndTimer.text = roundEndTime + "s"; + if (roundEndTime <= 0) + { + sceneReference.startGameSound.Play(); + + sceneReference.BGSoundGameplay.Stop(); + sceneReference.BGSoundWaiting.volume = 0.3f; + sceneReference.BGSoundWaiting.Play(); + } } private IEnumerator RoundEndTimerCountdown() @@ -128,6 +141,7 @@ private IEnumerator RoundEndTimerCountdown() { gameStatus = 2; StartCoroutine(RestartRoundCountdown()); + sceneReference.pickupManager.currentSpawns = sceneReference.pickupManager.maxSpawns; } } diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/Zones.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/Zones.cs index be1fbcd0f..600d5b0bf 100644 --- a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/Zones.cs +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/Zones.cs @@ -6,6 +6,8 @@ namespace Mirror.Examples.PhysicsPickupParty { public class Zones : MonoBehaviour { + // this needs to only run on server? + private PickupObject pickupObject; public TextMesh textMesh; public byte zonesID = 0; diff --git a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/ZonesManager.cs b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/ZonesManager.cs index b7771d0d8..38ececea1 100644 --- a/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/ZonesManager.cs +++ b/Assets/Mirror/Examples/PhysicsPickupParty/Scripts/ZonesManager.cs @@ -39,6 +39,11 @@ public void UpdateScores(int _zonesID, int _score) Array.Copy(scoresSyncVars, temp, scoresSyncVars.Length); temp[_zonesID] += _score; scoresSyncVars = temp; + + if (sceneReference.playerPickupParty.teamID == _zonesID) + { + RpcPlayAudio(); + } } public void CalculateZoneWinnersList() @@ 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