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NetworkBehaviourTests: ComponentIndex
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@ -90,5 +90,18 @@ public void HasIdentitysConnectionToClient()
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identity.connectionToClient = new ULocalConnectionToClient();
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identity.connectionToClient = new ULocalConnectionToClient();
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Assert.That(emptyBehaviour.connectionToClient, Is.EqualTo(identity.connectionToClient));
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Assert.That(emptyBehaviour.connectionToClient, Is.EqualTo(identity.connectionToClient));
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}
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}
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[Test]
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public void ComponentIndex()
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{
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// add one extra component
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EmptyBehaviour extra = gameObject.AddComponent<EmptyBehaviour>();
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// original one is first networkbehaviour, so index is 0
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Assert.That(emptyBehaviour.ComponentIndex, Is.EqualTo(0));
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// extra one is second networkbehaviour, so index is 1
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Assert.That(extra.ComponentIndex, Is.EqualTo(1));
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}
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}
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}
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}
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}
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