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@ -57,7 +57,7 @@ public static class NetworkClient
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/// <summary>Check if client is connected (after connecting).</summary>
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/// <summary>Check if client is connected (after connecting).</summary>
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public static bool isConnected => connectState == ConnectState.Connected;
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public static bool isConnected => connectState == ConnectState.Connected;
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/// <summary>NetworkClient can connect to local server in host mode too</summary>
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/// <summary>True if client is running in host mode.</summary>
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public static bool isLocalClient => connection is LocalConnectionToServer;
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public static bool isLocalClient => connection is LocalConnectionToServer;
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// OnConnected / OnDisconnected used to be NetworkMessages that were
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// OnConnected / OnDisconnected used to be NetworkMessages that were
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