diff --git a/docs/Classes/Attributes.md b/docs/Classes/Attributes.md index cbc24f54d..193467893 100644 --- a/docs/Classes/Attributes.md +++ b/docs/Classes/Attributes.md @@ -26,8 +26,6 @@ These attributes can be used for Unity game loop methods like Start or Update, a - Arrays of basic types - Structs containing allowable types - NetworkIdentity - - NetworkInstanceId - - NetworkHash128 - GameObject with a NetworkIdentity component attached. - **SyncVar** SyncVars are used to synchronize a variable from the server to all clients automatically. Don't assign them from a client, it's pointless. Don't let them be null, you will get errors. You can use int, long, float, string, Vector3 etc. (all simple types) and NetworkIdentity and GameObject if the GameObject has a NetworkIdentity attached to it. You can use [hooks](SyncVarHook).