UI updates

This commit is contained in:
MrGadget1024 2023-02-18 21:00:35 -05:00
parent 7f655d1899
commit 44e7d76b08
5 changed files with 217 additions and 250 deletions

View File

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@ -6,9 +6,16 @@ namespace TestNT
public class LoginUI : MonoBehaviour public class LoginUI : MonoBehaviour
{ {
[Header("UI Elements")] [Header("UI Elements")]
[SerializeField] internal TMPro.TMP_Dropdown networkAddressDropdown;
[SerializeField] internal InputField usernameInput; [SerializeField] internal InputField usernameInput;
[SerializeField] internal Toggle ninjaToggle;
[SerializeField] internal InputField multiplierInput;
[SerializeField] internal Button hostButton; [SerializeField] internal Button hostButton;
[SerializeField] internal Button clientButton; [SerializeField] internal Button clientButton;
[SerializeField] internal Text errorText; [SerializeField] internal Text errorText;
public static LoginUI instance; public static LoginUI instance;

View File

@ -229,6 +229,13 @@ public void OnAuthResponseMessage(AuthResponseMessage msg)
NetworkManager.singleton.StopHost(); NetworkManager.singleton.StopHost();
// Do this AFTER StopHost so it doesn't get cleared / hidden by OnClientDisconnect // Do this AFTER StopHost so it doesn't get cleared / hidden by OnClientDisconnect
LoginUI.instance.networkAddressDropdown.interactable = true;
LoginUI.instance.usernameInput.interactable = true;
LoginUI.instance.ninjaToggle.interactable = true;
LoginUI.instance.multiplierInput.interactable = true;
LoginUI.instance.ToggleButtons(playerName);
LoginUI.instance.errorText.text = msg.message; LoginUI.instance.errorText.text = msg.message;
LoginUI.instance.errorText.gameObject.SetActive(true); LoginUI.instance.errorText.gameObject.SetActive(true);
} }