mirror of
https://github.com/MirrorNetworking/Mirror.git
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UI updates
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parent
7f655d1899
commit
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m_PrefabAsset: {fileID: 0}
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||||
--- !u!1 &5678319891357624153 stripped
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||||
GameObject:
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||||
m_CorrespondingSourceObject: {fileID: 5678319891107958447, guid: 7cf6fcfd5a32c1545bc85a85bfa9c80b, type: 3}
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m_PrefabInstance: {fileID: 5678319891357624151}
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||||
m_PrefabAsset: {fileID: 0}
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||||
--- !u!114 &5678319891357624154 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5678319892216973637, guid: 7cf6fcfd5a32c1545bc85a85bfa9c80b, type: 3}
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m_PrefabInstance: {fileID: 5678319891357624151}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1298a3cb78b81e745a5f5d21a02cbe5d, type: 3}
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m_Name:
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||||
m_EditorClassIdentifier:
|
||||
|
@ -6,9 +6,16 @@ namespace TestNT
|
||||
public class LoginUI : MonoBehaviour
|
||||
{
|
||||
[Header("UI Elements")]
|
||||
[SerializeField] internal TMPro.TMP_Dropdown networkAddressDropdown;
|
||||
|
||||
[SerializeField] internal InputField usernameInput;
|
||||
|
||||
[SerializeField] internal Toggle ninjaToggle;
|
||||
[SerializeField] internal InputField multiplierInput;
|
||||
|
||||
[SerializeField] internal Button hostButton;
|
||||
[SerializeField] internal Button clientButton;
|
||||
|
||||
[SerializeField] internal Text errorText;
|
||||
|
||||
public static LoginUI instance;
|
||||
|
@ -229,6 +229,13 @@ public void OnAuthResponseMessage(AuthResponseMessage msg)
|
||||
NetworkManager.singleton.StopHost();
|
||||
|
||||
// Do this AFTER StopHost so it doesn't get cleared / hidden by OnClientDisconnect
|
||||
LoginUI.instance.networkAddressDropdown.interactable = true;
|
||||
LoginUI.instance.usernameInput.interactable = true;
|
||||
LoginUI.instance.ninjaToggle.interactable = true;
|
||||
LoginUI.instance.multiplierInput.interactable = true;
|
||||
|
||||
LoginUI.instance.ToggleButtons(playerName);
|
||||
|
||||
LoginUI.instance.errorText.text = msg.message;
|
||||
LoginUI.instance.errorText.gameObject.SetActive(true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user