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NetworkServerTest: [Command] test simple version
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@ -411,6 +411,53 @@ public void ReadyMessageSetsClientReady()
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Assert.That(connectionToClient.isReady, Is.True);
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}
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// simply send a [Command] from client to server
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[Test]
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public void SendCommand()
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{
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// listen & connect
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NetworkServer.Listen(1);
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ConnectClientBlocking();
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// set authenticated (required for message)
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NetworkConnectionToClient connectionToClient = NetworkServer.connections.Values.First();
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connectionToClient.isAuthenticated = true;
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// add an identity with two networkbehaviour components
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CreateNetworked(out GameObject _, out NetworkIdentity identity, out CommandTestNetworkBehaviour comp);
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identity.netId = 42;
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// for authority check
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identity.connectionToClient = connectionToClient;
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connectionToClient.identity = identity;
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// identity needs to be in spawned dict, otherwise command handler
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// won't find it
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NetworkIdentity.spawned[identity.netId] = identity;
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// register the command delegate, otherwise it's not found
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int registeredHash = RemoteCallHelper.RegisterDelegate(
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typeof(CommandTestNetworkBehaviour),
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nameof(CommandTestNetworkBehaviour.CommandGenerated),
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MirrorInvokeType.Command,
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CommandTestNetworkBehaviour.CommandGenerated,
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true);
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// send message to server
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CommandMessage message = new CommandMessage
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{
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componentIndex = 0,
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functionHash = RemoteCallHelper.GetMethodHash(typeof(CommandTestNetworkBehaviour), nameof(CommandTestNetworkBehaviour.CommandGenerated)),
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netId = identity.netId,
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payload = new ArraySegment<byte>(new byte[0])
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};
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NetworkClient.Send(message);
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ProcessMessages();
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Assert.That(comp.called, Is.EqualTo(1));
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// clean up
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RemoteCallHelper.RemoveDelegate(registeredHash);
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}
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// this runs a command all the way:
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// byte[]->transport->server->identity->component
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[Test]
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