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Documentation: Fix typo in "Custom Player Spawning"
SyncVar attribute didn't have brackets
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@ -13,7 +13,7 @@ using UnityEngine;
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using Mirror;
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using Mirror;
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class Player : NetworkBehaviour
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class Player : NetworkBehaviour
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{
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{
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SyncVar
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[SyncVar]
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public Color color;
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public Color color;
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}
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}
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```
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```
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