Documentation: Fix typo in "Custom Player Spawning"

SyncVar attribute didn't have brackets
This commit is contained in:
konstantin890 2019-01-01 03:01:04 +02:00 committed by Paul Pacheco
parent ff8747feb2
commit 4609ca1a29

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@ -13,7 +13,7 @@ using UnityEngine;
using Mirror;
class Player : NetworkBehaviour
{
SyncVar
[SyncVar]
public Color color;
}
```