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obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
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@ -304,7 +304,7 @@ public static void Send<T>(T message, int channelId = Channels.DefaultReliable)
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// message handlers ////////////////////////////////////////////////////
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/// <summary>Register a handler for a message type T. Most should require authentication.</summary>
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// TODO remove. don't need redundant NetworkConnection parameter. it's always .connection anyway.
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[Obsolete("Use RegisterHandler<T> version without NetworkConnection parameter. It always points to NetworkClient.connection anyway.")]
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public static void RegisterHandler<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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{
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@ -320,7 +320,16 @@ public static void RegisterHandler<T>(Action<NetworkConnection, T> handler, bool
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public static void RegisterHandler<T>(Action<T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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{
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RegisterHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
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int msgType = MessagePacking.GetId<T>();
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if (handlers.ContainsKey(msgType))
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{
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Debug.LogWarning($"NetworkClient.RegisterHandler replacing handler for {typeof(T).FullName}, id={msgType}. If replacement is intentional, use ReplaceHandler instead to avoid this warning.");
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}
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// we use the same WrapHandler function for server and client.
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// so let's wrap it to ignore the NetworkConnection parameter.
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// it's not needed on client. it's always NetworkClient.connection.
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Action<NetworkConnection, T> handlerWrapped = (_, value) => { handler(value); };
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handlers[msgType] = MessagePacking.WrapHandler(handlerWrapped, requireAuthentication);
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}
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/// <summary>Replace a handler for a particular message type. Should require authentication by default.</summary>
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