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@ -470,7 +470,7 @@ public void CommandMessageCallsCommand()
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connection.isAuthenticated = true;
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connection.isAuthenticated = true;
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// add an identity with two networkbehaviour components
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// add an identity with two networkbehaviour components
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CreateNetworked(out GameObject go, out NetworkIdentity identity, out CommandTestNetworkBehaviour comp0, out CommandTestNetworkBehaviour comp1);
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CreateNetworked(out GameObject _, out NetworkIdentity identity, out CommandTestNetworkBehaviour comp0, out CommandTestNetworkBehaviour comp1);
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identity.netId = 42;
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identity.netId = 42;
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// for authority check
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// for authority check
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identity.connectionToClient = connection;
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identity.connectionToClient = connection;
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@ -555,7 +555,7 @@ public void CommandMessageCallsCommand()
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public void ActivateHostSceneCallsOnStartClient()
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public void ActivateHostSceneCallsOnStartClient()
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{
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{
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// add an identity with a networkbehaviour to .spawned
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// add an identity with a networkbehaviour to .spawned
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CreateNetworked(out GameObject go, out NetworkIdentity identity, out OnStartClientTestNetworkBehaviour comp);
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CreateNetworked(out GameObject _, out NetworkIdentity identity, out OnStartClientTestNetworkBehaviour comp);
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identity.netId = 42;
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identity.netId = 42;
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NetworkIdentity.spawned[identity.netId] = identity;
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NetworkIdentity.spawned[identity.netId] = identity;
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