movement example: fix movement in builds by using navmeshagent; use better model (tank)

This commit is contained in:
vis2k 2019-03-17 21:04:20 +01:00
parent b67b3e4304
commit 477fe61a14
21 changed files with 728 additions and 1978 deletions

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Recon Tank (update), by Mophs
https://opengameart.org/users/mophs
Based on original work, Recon Tank, By MNDV.ecb, 2018 Eric Buisson
https://opengameart.org/content/recon-tank
CC-BY 4.0

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@ -1,12 +1,12 @@
using UnityEngine;
using UnityEngine.AI;
namespace Mirror.Examples.Movement
{
public class Move : NetworkBehaviour
{
public CharacterController controller;
public float speed = 300;
public float rotationSpeed = 400;
public NavMeshAgent agent;
public float rotationSpeed = 100;
void Update()
{
@ -18,7 +18,7 @@ void Update()
// move
Vector3 forward = transform.TransformDirection(Vector3.forward);
controller.SimpleMove(forward * Input.GetAxis("Vertical") * speed * Time.deltaTime);
agent.velocity = forward * Input.GetAxis("Vertical") * agent.speed;
}
}
}