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movement example: fix movement in builds by using navmeshagent; use better model (tank)
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@ -0,0 +1,7 @@
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Recon Tank (update), by Mophs
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https://opengameart.org/users/mophs
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Based on original work, Recon Tank, By MNDV.ecb, 2018 Eric Buisson
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https://opengameart.org/content/recon-tank
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|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
namespace Mirror.Examples.Movement
|
namespace Mirror.Examples.Movement
|
||||||
{
|
{
|
||||||
public class Move : NetworkBehaviour
|
public class Move : NetworkBehaviour
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{
|
{
|
||||||
public CharacterController controller;
|
public NavMeshAgent agent;
|
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public float speed = 300;
|
public float rotationSpeed = 100;
|
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public float rotationSpeed = 400;
|
|
||||||
|
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||||||
void Update()
|
void Update()
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||||||
{
|
{
|
||||||
@ -18,7 +18,7 @@ void Update()
|
|||||||
|
|
||||||
// move
|
// move
|
||||||
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
||||||
controller.SimpleMove(forward * Input.GetAxis("Vertical") * speed * Time.deltaTime);
|
agent.velocity = forward * Input.GetAxis("Vertical") * agent.speed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user