docs: Updated doc images

This commit is contained in:
Chris Langsenkamp 2020-02-22 22:01:44 -05:00
parent 245a428ba0
commit 487ac284c8
12 changed files with 2 additions and 2 deletions

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@ -6,7 +6,7 @@ The Network Identity component is at the heart of the Unity networking high-leve
- **Server Only** - **Server Only**
Tick this checkbox to ensure that Unity only spawns the game object on the server, and not on clients. Tick this checkbox to ensure that Unity only spawns the game object on the server, and not on clients.
![Inspector](NetworkIdentity.jpg) ![Inspector](NetworkIdentity.PNG)
## Instantiated Network Game Objects ## Instantiated Network Game Objects

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@ -8,4 +8,4 @@ The Network Manager will spawn players at (0, 0, 0) by default. Adding this comp
Depending on the Network Manager Player Spawn Method setting the spawning is either Random (possible that the same spawn position will be used by two or more players) or Round Robin (use every available position, until there are more clients than spawn points). Depending on the Network Manager Player Spawn Method setting the spawning is either Random (possible that the same spawn position will be used by two or more players) or Round Robin (use every available position, until there are more clients than spawn points).
![Inspector](NetworkStartPosition.jpg) ![Inspector](NetworkStartPosition.PNG)

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