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add TODO
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@ -247,6 +247,7 @@ protected void SendTargetRPCInternal(NetworkConnection conn, Type invokeClass, s
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// helper function for [SyncVar] GameObjects.
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// IMPORTANT: keep as 'protected', not 'internal', otherwise Weaver
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// can't resolve it
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// TODO make this static and adjust weaver to find it
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protected bool SyncVarGameObjectEqual(GameObject newGameObject, uint netIdField)
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{
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uint newNetId = 0;
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