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@ -28,8 +28,6 @@ public static class NetworkClient
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public static bool ready;
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public static bool ready;
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/// <summary>The NetworkConnection object that is currently "ready".</summary>
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/// <summary>The NetworkConnection object that is currently "ready".</summary>
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// This connection can be used to send messages to the server. There can
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// only be one ClientScene and ready connection at a time.
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// TODO this is from UNET. it's redundant and we should probably obsolete it.
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// TODO this is from UNET. it's redundant and we should probably obsolete it.
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public static NetworkConnection readyConnection => ready ? connection : null;
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public static NetworkConnection readyConnection => ready ? connection : null;
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