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simplify test
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80dbbc9697
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@ -50,23 +50,16 @@ public void DoesNotAddActiveObjectsToDictionary()
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[Test]
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[Test]
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public void DoesNotAddObjectsWithNoSceneId()
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public void DoesNotAddObjectsWithNoSceneId()
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{
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{
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NetworkIdentity noId1 = CreateSceneObject(0);
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NetworkIdentity noId = CreateSceneObject(0);
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NetworkIdentity noId2 = CreateSceneObject(0);
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NetworkIdentity hasId = CreateSceneObject(40);
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NetworkIdentity hasId1 = CreateSceneObject(40);
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NetworkIdentity hasId2 = CreateSceneObject(41);
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noId1.gameObject.SetActive(false);
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noId.gameObject.SetActive(false);
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noId2.gameObject.SetActive(false);
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hasId.gameObject.SetActive(false);
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hasId1.gameObject.SetActive(false);
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hasId2.gameObject.SetActive(false);
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NetworkClient.PrepareToSpawnSceneObjects();
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NetworkClient.PrepareToSpawnSceneObjects();
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Assert.IsTrue(NetworkClient.spawnableObjects.ContainsValue(hasId1));
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Assert.IsTrue(NetworkClient.spawnableObjects.ContainsValue(hasId));
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Assert.IsTrue(NetworkClient.spawnableObjects.ContainsValue(hasId2));
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Assert.IsFalse(NetworkClient.spawnableObjects.ContainsValue(noId));
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Assert.IsFalse(NetworkClient.spawnableObjects.ContainsValue(noId1));
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Assert.IsFalse(NetworkClient.spawnableObjects.ContainsValue(noId2));
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}
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}
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[Test]
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[Test]
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