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Fix typo in a comment in NetworkServer.cs (#3071)
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@ -1022,7 +1022,7 @@ internal static void SendChangeOwnerMessage(NetworkIdentity identity, NetworkCon
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static void SpawnObject(GameObject obj, NetworkConnection ownerConnection)
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{
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// verify if we an spawn this
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// verify if we can spawn this
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if (Utils.IsPrefab(obj))
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{
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Debug.LogError($"GameObject {obj.name} is a prefab, it can't be spawned. Instantiate it first.");
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