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@ -329,7 +329,7 @@ internal static void OnTransportData(ArraySegment<byte> data, int channelId)
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}
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else
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Debug.LogWarning($"NetworkClient: failed to add batch.");
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return;
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}
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@ -573,10 +573,10 @@ public static void ReplaceHandler<T>(Action<NetworkConnection, T> handler, bool
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// so let's wrap it to ignore the NetworkConnection parameter.
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// it's not needed on client. it's always NetworkClient.connection.
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ushort msgType = NetworkMessageId<T>.Id;
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// register Id <> Type in lookup for debugging.
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NetworkMessages.Lookup[msgType] = typeof(T);
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void HandlerWrapped(NetworkConnection _, T value) => handler(_, value);
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handlers[msgType] = NetworkMessages.WrapHandler((Action<NetworkConnection, T>)HandlerWrapped, requireAuthentication, exceptionsDisconnect);
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}
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@ -591,10 +591,10 @@ public static void ReplaceHandler<T>(Action<T> handler, bool requireAuthenticati
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// so let's wrap it to ignore the NetworkConnection parameter.
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// it's not needed on client. it's always NetworkClient.connection.
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ushort msgType = NetworkMessageId<T>.Id;
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// register Id <> Type in lookup for debugging.
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NetworkMessages.Lookup[msgType] = typeof(T);
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void HandlerWrapped(NetworkConnection _, T value) => handler(value);
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handlers[msgType] = NetworkMessages.WrapHandler((Action<NetworkConnection, T>)HandlerWrapped, requireAuthentication, exceptionsDisconnect);
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}
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@ -609,10 +609,10 @@ public static void ReplaceHandler<T>(Action<T, int> handler, bool requireAuthent
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// so let's wrap it to ignore the NetworkConnection parameter.
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// it's not needed on client. it's always NetworkClient.connection.
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ushort msgType = NetworkMessageId<T>.Id;
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// register Id <> Type in lookup for debugging.
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NetworkMessages.Lookup[msgType] = typeof(T);
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void HandlerWrapped(NetworkConnection _, T value, int channelId) => handler(value, channelId);
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handlers[msgType] = NetworkMessages.WrapHandler((Action<NetworkConnection, T, int>)HandlerWrapped, requireAuthentication, exceptionsDisconnect);
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}
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