From 4acddf46ae9bb68679e1c1c06edf91b7145ec476 Mon Sep 17 00:00:00 2001 From: vis2k Date: Tue, 8 Sep 2020 16:42:29 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 29f4f0806..8327a2f1e 100644 --- a/README.md +++ b/README.md @@ -19,9 +19,9 @@ Mirror is optimized for **ease of use** and **probability of success**. Projects ## Architecture With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them. * **[Server]** / **[Client]** tags can be used for the server-only and client-only parts -* **[Command]**s are used for Client->Server communication +* **[Command]** s are used for Client->Server communication * **[ClientRpc]** / **[TargetRpc]** for Server->Client communication -* **[SyncVar]**s / SyncLists are used to automatically synchronize state +* **[SyncVar]** s / SyncLists are used to automatically synchronize state _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._