From 4ae6d214189507e4414d7337828cc8f55f036e2a Mon Sep 17 00:00:00 2001 From: vis2k Date: Sun, 30 Dec 2018 20:12:07 +0100 Subject: [PATCH] Removed old comment --- Mirror/Runtime/NetworkIdentity.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Mirror/Runtime/NetworkIdentity.cs b/Mirror/Runtime/NetworkIdentity.cs index c97068b82..b0e151e3e 100644 --- a/Mirror/Runtime/NetworkIdentity.cs +++ b/Mirror/Runtime/NetworkIdentity.cs @@ -558,9 +558,6 @@ internal void HandleClientAuthority(bool authority) // helper function to handle SyncEvent/Command/Rpc internal void HandleRemoteCall(int componentIndex, int functionHash, UNetInvokeType invokeType, NetworkReader reader) { - // this doesn't use NetworkBehaviour.InvokeSyncEvent function (anymore). this method of calling is faster. - // The hash is only looked up once, insted of twice(!) per NetworkBehaviour on the object. - if (gameObject == null) { string functionName = NetworkBehaviour.GetCmdHashHandlerName(functionHash);