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NetworkServerTest: RegisterUnregisterClearHandler cleanup
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50c6a69492
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@ -570,46 +570,49 @@ public void SendToAll()
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}
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[Test]
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public void RegisterUnregisterClearHandler()
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public void UnregisterHandler()
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{
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// RegisterHandler(conn, msg) variant
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int variant1Called = 0;
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NetworkServer.RegisterHandler<TestMessage1>((conn, msg) => ++variant1Called, false);
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// listen
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// listen & connect
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NetworkServer.Listen(1);
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ConnectClientBlocking();
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// add a connection
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NetworkConnectionToClient connection = new NetworkConnectionToClient(42, false);
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NetworkServer.AddConnection(connection);
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(1));
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// serialize first message, send it to server, check if it was handled
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NetworkWriter writer = new NetworkWriter();
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MessagePacking.Pack(new TestMessage1(), writer);
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transport.OnServerDataReceived.Invoke(42, writer.ToArraySegment(), 0);
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// send a message, check if it was handled
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NetworkClient.Send(new TestMessage1());
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ProcessMessages();
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Assert.That(variant1Called, Is.EqualTo(1));
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// unregister first handler, send, should fail
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// unregister, send again, should not be called again
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NetworkServer.UnregisterHandler<TestMessage1>();
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writer = new NetworkWriter();
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MessagePacking.Pack(new TestMessage1(), writer);
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// log error messages are expected
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LogAssert.ignoreFailingMessages = true;
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transport.OnServerDataReceived.Invoke(42, writer.ToArraySegment(), 0);
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LogAssert.ignoreFailingMessages = false;
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// still 1, not 2
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NetworkClient.Send(new TestMessage1());
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ProcessMessages();
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Assert.That(variant1Called, Is.EqualTo(1));
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}
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[Test]
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public void ClearHandler()
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{
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// RegisterHandler(conn, msg) variant
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int variant1Called = 0;
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NetworkServer.RegisterHandler<TestMessage1>((conn, msg) => ++variant1Called, false);
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// listen & connect
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NetworkServer.Listen(1);
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ConnectClientBlocking();
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// send a message, check if it was handled
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NetworkClient.Send(new TestMessage1());
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ProcessMessages();
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Assert.That(variant1Called, Is.EqualTo(1));
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// unregister second handler via ClearHandlers to test that one too. send, should fail
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// clear handlers, send again, should not be called again
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NetworkServer.ClearHandlers();
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// (only add this one to avoid disconnect error)
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writer = new NetworkWriter();
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MessagePacking.Pack(new TestMessage1(), writer);
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// log error messages are expected
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LogAssert.ignoreFailingMessages = true;
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transport.OnServerDataReceived.Invoke(42, writer.ToArraySegment(), 0);
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LogAssert.ignoreFailingMessages = false;
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NetworkClient.Send(new TestMessage1());
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ProcessMessages();
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Assert.That(variant1Called, Is.EqualTo(1));
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}
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[Test]
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