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4.x syntax
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@ -22,9 +22,9 @@ internal static void SetNotReady()
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static List<uint> s_PendingOwnerNetIds = new List<uint>();
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public static NetworkIdentity localPlayer { get { return s_LocalPlayer; } }
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public static bool ready { get { return s_IsReady; } }
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public static NetworkConnection readyConnection { get { return s_ReadyConnection; }}
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public static NetworkIdentity localPlayer => s_LocalPlayer;
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public static bool ready => s_IsReady;
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public static NetworkConnection readyConnection => s_ReadyConnection;
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public static Dictionary<Guid, GameObject> prefabs = new Dictionary<Guid, GameObject>();
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// scene id to NetworkIdentity
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