Merged master

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MrGadget 2024-06-12 14:03:53 -04:00
commit 4bef96b51b

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@ -101,8 +101,8 @@ public static void Clear<T>(this ConcurrentQueue<T> source)
}
#endif
#if !UNITY_2021_3_OR_NEWER
// Unity 2021.2 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
#if !UNITY_2022_0_OR_NEWER
// Some patch versions of Unity 2021.3 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
public static void GetPositionAndRotation(this Transform transform, out Vector3 position, out Quaternion rotation)
{
position = transform.position;