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@ -101,8 +101,8 @@ public static void Clear<T>(this ConcurrentQueue<T> source)
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}
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#endif
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#if !UNITY_2021_3_OR_NEWER
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// Unity 2021.2 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
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#if !UNITY_2022_0_OR_NEWER
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// Some patch versions of Unity 2021.3 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
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public static void GetPositionAndRotation(this Transform transform, out Vector3 position, out Quaternion rotation)
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{
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position = transform.position;
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