update comment

This commit is contained in:
vis2k 2019-12-22 11:12:45 +01:00
parent 45a8e6367b
commit 4c6805cf86

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@ -6,7 +6,7 @@
namespace Mirror
{
/// <summary>
/// The NetworkServer uses a NetworkServerSimple for basic network functionality and adds more game-like functionality.
/// The NetworkServer.
/// </summary>
/// <remarks>
/// <para>NetworkServer handles remote connections from remote clients via a NetworkServerSimple instance, and also has a local connection for a local client.</para>
@ -1035,7 +1035,7 @@ internal static void SpawnObject(GameObject obj, NetworkConnection ownerConnecti
// on start server in host mode
if (ownerConnection is ULocalConnectionToClient)
identity.hasAuthority = true;
identity.OnStartServer();
if (LogFilter.Debug) Debug.Log("SpawnObject instance ID " + identity.netId + " asset ID " + identity.assetId);