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NetworkClient.AddPlayer: remove dependency on .readyConnection. the code has a '!ready' check before. so by definition, .readyConnection == .connection here.
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@ -837,14 +837,14 @@ public static bool AddPlayer(NetworkConnection readyConn)
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return false;
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}
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if (readyConnection.identity != null)
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if (connection.identity != null)
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{
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Debug.LogError("NetworkClient.AddPlayer: a PlayerController was already added. Did you call AddPlayer twice?");
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return false;
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}
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// Debug.Log("NetworkClient.AddPlayer() called with connection [" + readyConnection + "]");
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readyConnection.Send(new AddPlayerMessage());
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connection.Send(new AddPlayerMessage());
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return true;
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}
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