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https://github.com/MirrorNetworking/Mirror.git
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Output doesn't create top level 'Plugins' folder anymore
This commit is contained in:
parent
7935114005
commit
4d1d9c6ea3
@ -79,10 +79,10 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(ProjectDir)..\Output\Plugins\Editor" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).pdb" />
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<MakeDir Directories="$(ProjectDir)..\Output\Editor" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).pdb" />
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<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).mdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\$(TargetName).mdb"/>-->
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@ -102,20 +102,20 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild" DependsOnTargets="AfterBuildEditor;AfterBuildStandalone" >
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<Copy SourceFiles="$(TargetDir)Telepathy.dll" DestinationFiles="$(ProjectDir)..\Output\Plugins\Telepathy.dll" />
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<Copy SourceFiles="$(TargetDir)Telepathy.dll" DestinationFiles="$(ProjectDir)..\Output\Telepathy.dll" />
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</Target>
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<Target Name="AfterBuildEditor" Condition=" '$(Configuration)' == 'Release-Editor' or '$(Configuration)' == 'Debug-Editor'">
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<MakeDir Directories="$(ProjectDir)..\Output\Plugins\Runtime-Editor" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime-Editor\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime-Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime-Editor\$(TargetName).pdb" />
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<MakeDir Directories="$(ProjectDir)..\Output\Runtime-Editor" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Runtime-Editor\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Runtime-Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Runtime-Editor\$(TargetName).pdb" />
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</Target>
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<Target Name="AfterBuildStandalone" Condition=" '$(Configuration)' == 'Release' or '$(Configuration)' == 'Debug'">
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<MakeDir Directories="$(ProjectDir)..\Output\Plugins\Runtime" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Runtime\$(TargetName).pdb" />
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<MakeDir Directories="$(ProjectDir)..\Output\Runtime" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Runtime\$(TargetName).dll" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Runtime\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Runtime\$(TargetName).pdb" />
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</Target>
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</Project>
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@ -76,17 +76,17 @@
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<Compile Include="CompilationFinishedHook.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<CecilFiles Include="$(TargetDir)Unity.Cecil.*" />
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</ItemGroup>
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<ItemGroup>
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<CecilFiles Include="$(TargetDir)Unity.Cecil.*" />
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</ItemGroup>
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<Target Name="AfterBuild">
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<MakeDir Directories="$(ProjectDir)..\Output\Plugins\Editor" />
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<MakeDir Directories="$(ProjectDir)..\Output\Plugins\Editor\Unity.Cecil" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).dll" />
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<Copy SourceFiles="@(CecilFiles)" DestinationFolder="$(ProjectDir)..\Output\Plugins\Editor\Unity.Cecil" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Plugins\Editor\$(TargetName).pdb" />
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<MakeDir Directories="$(ProjectDir)..\Output\Editor" />
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<MakeDir Directories="$(ProjectDir)..\Output\Editor\Unity.Cecil" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll" />
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<Copy SourceFiles="@(CecilFiles)" DestinationFolder="$(ProjectDir)..\Output\Editor\Unity.Cecil" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Editor\$(TargetName).pdb" />
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<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\Managed\$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).mdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\Managed\$(TargetName).mdb"/>-->
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