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NetworkConnectionToServer disco cleanup
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@ -18,13 +18,10 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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}
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/// <summary>Disconnects this connection.</summary>
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// IMPORTANT: calls Transport.Disconnect.
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// Transport.OnDisconnected is then called at some point in the future.
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public override void Disconnect()
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{
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// set not ready and handle clientscene disconnect in any case
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// (might be client or host mode here)
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// TODO remove redundant state. have one source of truth for .ready!
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isReady = false;
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NetworkClient.ready = false;
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Transport.activeTransport.ClientDisconnect();
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}
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}
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