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SyncVarTest: prepare for .spawned split. this is better.
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@ -68,7 +68,10 @@ public override void SetUp()
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// start server & connect client because we need spawn functions
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NetworkServer.Listen(1);
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ConnectHostClientBlockingAuthenticatedAndReady();
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// we are testing server->client syncs.
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// so we need truly separted server & client, not host.
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ConnectClientBlockingAuthenticatedAndReady(out _);
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}
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[Test]
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