diff --git a/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs b/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs
index 112701dba..47dcc3ac1 100644
--- a/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs
+++ b/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs
@@ -23,7 +23,8 @@ public static void AddDefineSymbols()
"MIRROR_7_0_OR_NEWER",
"MIRROR_8_0_OR_NEWER",
"MIRROR_9_0_OR_NEWER",
- "MIRROR_10_0_OR_NEWER"
+ "MIRROR_10_0_OR_NEWER",
+ "MIRROR_11_0_OR_NEWER"
};
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defines));
}
diff --git a/Assets/Mirror/Editor/NetworkAnimatorEditor.cs b/Assets/Mirror/Editor/NetworkAnimatorEditor.cs
deleted file mode 100644
index 20db50b05..000000000
--- a/Assets/Mirror/Editor/NetworkAnimatorEditor.cs
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file was removed in Mirror 3.4.9
-// The purpose of this file is to get the old file overwritten
-// when users update from the asset store to prevent a flood of errors
-// from having the old file still in the project as a straggler.
-// This file will be dropped from the Asset Store package in May 2019
diff --git a/Assets/Mirror/Editor/NetworkAnimatorEditor.cs.meta b/Assets/Mirror/Editor/NetworkAnimatorEditor.cs.meta
deleted file mode 100644
index 1b537bc42..000000000
--- a/Assets/Mirror/Editor/NetworkAnimatorEditor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9589e903d4e98490fb1157762a307fd7
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Mirror/Editor/NetworkIdentityEditor.cs b/Assets/Mirror/Editor/NetworkIdentityEditor.cs
deleted file mode 100644
index 461b87d4a..000000000
--- a/Assets/Mirror/Editor/NetworkIdentityEditor.cs
+++ /dev/null
@@ -1 +0,0 @@
-// This file has been removed
\ No newline at end of file
diff --git a/Assets/Mirror/Editor/NetworkIdentityEditor.cs.meta b/Assets/Mirror/Editor/NetworkIdentityEditor.cs.meta
deleted file mode 100644
index b9f412cf1..000000000
--- a/Assets/Mirror/Editor/NetworkIdentityEditor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ae4acb8316d250d4f9e9604c3b0051a4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Mirror/Editor/PreprocessorDefine.cs b/Assets/Mirror/Editor/PreprocessorDefine.cs
deleted file mode 100644
index ca5fffa83..000000000
--- a/Assets/Mirror/Editor/PreprocessorDefine.cs
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file was moved to Mirror/CompilerSymbols in Mirror 4.0
-// The purpose of this file is to get the old file overwritten
-// when users update from the asset store to prevent a flood of errors
-// from having the old file still in the project as a straggler.
diff --git a/Assets/Mirror/Editor/PreprocessorDefine.cs.meta b/Assets/Mirror/Editor/PreprocessorDefine.cs.meta
deleted file mode 100644
index cd72047f4..000000000
--- a/Assets/Mirror/Editor/PreprocessorDefine.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 42760e6965bea614ca5706a6ba059531
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/ClientScene.cs b/Assets/Mirror/Runtime/ClientScene.cs
index b763123a8..825d938aa 100644
--- a/Assets/Mirror/Runtime/ClientScene.cs
+++ b/Assets/Mirror/Runtime/ClientScene.cs
@@ -1,6 +1,4 @@
-using System;
using System.Collections.Generic;
-using System.ComponentModel;
using System.Linq;
using UnityEngine;
using Guid = System.Guid;
@@ -132,13 +130,7 @@ public static bool AddPlayer(NetworkConnection readyConn, byte[] extraData)
if (LogFilter.Debug) Debug.Log("ClientScene.AddPlayer() called with connection [" + readyConnection + "]");
- AddPlayerMessage message = new AddPlayerMessage
- {
-#pragma warning disable CS0618 // Type or member is obsolete
- value = extraData
-#pragma warning restore CS0618 // Type or member is obsolete
- };
- readyConnection.Send(message);
+ readyConnection.Send(new AddPlayerMessage());
return true;
}
@@ -459,20 +451,6 @@ public static void DestroyAllClientObjects()
NetworkIdentity.spawned.Clear();
}
- // Deprecated 01/15/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkIdentity.spawned[netId] instead.")]
- public static GameObject FindLocalObject(uint netId)
- {
- if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))
- {
- return identity.gameObject;
- }
- return null;
- }
-
static void ApplySpawnPayload(NetworkIdentity identity, SpawnMessage msg)
{
identity.Reset();
diff --git a/Assets/Mirror/Runtime/CustomAttributes.cs b/Assets/Mirror/Runtime/CustomAttributes.cs
index 4610fe243..c05f3a678 100644
--- a/Assets/Mirror/Runtime/CustomAttributes.cs
+++ b/Assets/Mirror/Runtime/CustomAttributes.cs
@@ -1,17 +1,8 @@
using System;
-using System.ComponentModel;
using UnityEngine;
namespace Mirror
{
- // Deprecated 12/31/2018
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkBehaviour.syncInterval field instead. Can be modified in the Inspector too.")]
- [AttributeUsage(AttributeTargets.Class)]
- public class NetworkSettingsAttribute : Attribute
- {
- public float sendInterval = 0.1f;
- }
-
///
/// SyncVars are used to synchronize a variable from the server to all clients automatically.
/// Value must be changed on server, not directly by clients. Hook parameter allows you to define a client-side method to be invoked when the client gets an update from the server.
diff --git a/Assets/Mirror/Runtime/LocalClient.cs b/Assets/Mirror/Runtime/LocalClient.cs
deleted file mode 100644
index 20db50b05..000000000
--- a/Assets/Mirror/Runtime/LocalClient.cs
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file was removed in Mirror 3.4.9
-// The purpose of this file is to get the old file overwritten
-// when users update from the asset store to prevent a flood of errors
-// from having the old file still in the project as a straggler.
-// This file will be dropped from the Asset Store package in May 2019
diff --git a/Assets/Mirror/Runtime/LocalClient.cs.meta b/Assets/Mirror/Runtime/LocalClient.cs.meta
deleted file mode 100644
index 6c073e640..000000000
--- a/Assets/Mirror/Runtime/LocalClient.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 5c4d04450e91c438385de7300abef1b6
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/MessagePacker.cs b/Assets/Mirror/Runtime/MessagePacker.cs
index 1d9e9d1ec..d871de630 100644
--- a/Assets/Mirror/Runtime/MessagePacker.cs
+++ b/Assets/Mirror/Runtime/MessagePacker.cs
@@ -30,30 +30,6 @@ public static int GetId(Type type)
return type.FullName.GetStableHashCode() & 0xFFFF;
}
- // pack message before sending
- // -> NetworkWriter passed as arg so that we can use .ToArraySegment
- // and do an allocation free send before recycling it.
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Pack instead")]
- public static byte[] PackMessage(int msgType, MessageBase msg)
- {
- using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
- {
- try
- {
- // write message type
- writer.WriteInt16((short)msgType);
-
- // serialize message into writer
- msg.Serialize(writer);
-
- // return byte[]
- return writer.ToArray();
- }
- finally { }
- }
- }
-
// pack message before sending
// -> NetworkWriter passed as arg so that we can use .ToArraySegment
// and do an allocation free send before recycling it.
@@ -122,7 +98,10 @@ public static bool UnpackMessage(NetworkReader messageReader, out int msgType)
}
}
- internal static NetworkMessageDelegate MessageHandler(Action handler, bool requireAuthenication) where T : IMessageBase, new() => networkMessage =>
+ internal static NetworkMessageDelegate MessageHandler(Action handler, bool requireAuthenication)
+ where T : IMessageBase, new()
+ where C : NetworkConnection
+ => (conn, reader, channelId) =>
{
// protect against DOS attacks if attackers try to send invalid
// data packets to crash the server/client. there are a thousand
@@ -139,29 +118,30 @@ public static bool UnpackMessage(NetworkReader messageReader, out int msgType)
T message = default;
try
{
- if (requireAuthenication && !networkMessage.conn.isAuthenticated)
+ if (requireAuthenication && !conn.isAuthenticated)
{
// message requires authentication, but the connection was not authenticated
- Debug.LogWarning($"Closing connection: {networkMessage.conn}. Received message {typeof(T)} that required authentication, but the user has not authenticated yet");
- networkMessage.conn.Disconnect();
+ Debug.LogWarning($"Closing connection: {conn}. Received message {typeof(T)} that required authentication, but the user has not authenticated yet");
+ conn.Disconnect();
return;
}
- message = networkMessage.ReadMessage();
+ message = typeof(T).IsValueType ? default(T) : new T();
+ message.Deserialize(reader);
}
catch (Exception exception)
{
- Debug.LogError("Closed connection: " + networkMessage.conn + ". This can happen if the other side accidentally (or an attacker intentionally) sent invalid data. Reason: " + exception);
- networkMessage.conn.Disconnect();
+ Debug.LogError("Closed connection: " + conn + ". This can happen if the other side accidentally (or an attacker intentionally) sent invalid data. Reason: " + exception);
+ conn.Disconnect();
return;
}
finally
{
// TODO: Figure out the correct channel
- NetworkDiagnostics.OnReceive(message, networkMessage.channelId, networkMessage.reader.Length);
+ NetworkDiagnostics.OnReceive(message, channelId, reader.Length);
}
- handler(networkMessage.conn, message);
+ handler((C)conn, message);
};
}
}
diff --git a/Assets/Mirror/Runtime/Messages.cs b/Assets/Mirror/Runtime/Messages.cs
index ee5a59737..c7eadac2c 100644
--- a/Assets/Mirror/Runtime/Messages.cs
+++ b/Assets/Mirror/Runtime/Messages.cs
@@ -19,138 +19,6 @@ public virtual void Deserialize(NetworkReader reader) { }
public virtual void Serialize(NetworkWriter writer) { }
}
- #region General Typed Messages
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class StringMessage : MessageBase
- {
- public string value;
-
- public StringMessage() { }
-
- public StringMessage(string v)
- {
- value = v;
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- value = reader.ReadString();
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- writer.WriteString(value);
- }
- }
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class ByteMessage : MessageBase
- {
- public byte value;
-
- public ByteMessage() { }
-
- public ByteMessage(byte v)
- {
- value = v;
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- value = reader.ReadByte();
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- writer.WriteByte(value);
- }
- }
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class BytesMessage : MessageBase
- {
- public byte[] value;
-
- public BytesMessage() { }
-
- public BytesMessage(byte[] v)
- {
- value = v;
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- value = reader.ReadBytesAndSize();
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- writer.WriteBytesAndSize(value);
- }
- }
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class IntegerMessage : MessageBase
- {
- public int value;
-
- public IntegerMessage() { }
-
- public IntegerMessage(int v)
- {
- value = v;
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- value = reader.ReadPackedInt32();
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- writer.WritePackedInt32(value);
- }
- }
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class DoubleMessage : MessageBase
- {
- public double value;
-
- public DoubleMessage() { }
-
- public DoubleMessage(double v)
- {
- value = v;
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- value = reader.ReadDouble();
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- writer.WriteDouble(value);
- }
- }
-
- // Deprecated 11/20/2019
- [Obsolete("Create your own message class instead")]
- public class EmptyMessage : MessageBase
- {
- public override void Deserialize(NetworkReader reader) { }
-
- public override void Serialize(NetworkWriter writer) { }
- }
- #endregion
-
#region Public System Messages
public struct ErrorMessage : IMessageBase
{
@@ -188,32 +56,9 @@ public void Serialize(NetworkWriter writer) { }
public struct AddPlayerMessage : IMessageBase
{
- // Deprecated 09/29/2019
- ///
- /// Obsolete: Create your own message instead. See Custom Players
- ///
- [Obsolete("Create your own message instead. See https://mirror-networking.com/docs/Guides/GameObjects/SpawnPlayerCustom.html")]
- public byte[] value;
+ public void Deserialize(NetworkReader reader) { }
- // Deprecated 09/29/2019
- ///
- /// Obsolete: Create your own message instead. See Custom Players
- ///
- [Obsolete("Create your own message instead. See https://mirror-networking.com/docs/Guides/GameObjects/SpawnPlayerCustom.html")]
- public void Deserialize(NetworkReader reader)
- {
- value = reader.ReadBytesAndSize();
- }
-
- // Deprecated 09/29/2019
- ///
- /// Obsolete: Create your own message instead. See Custom Players
- ///
- [Obsolete("Create your own message instead. See https://mirror-networking.com/docs/Guides/GameObjects/SpawnPlayerCustom.html")]
- public void Serialize(NetworkWriter writer)
- {
- writer.WriteBytesAndSize(value);
- }
+ public void Serialize(NetworkWriter writer) { }
}
public struct RemovePlayerMessage : IMessageBase
diff --git a/Assets/Mirror/Runtime/NetworkBehaviour.cs b/Assets/Mirror/Runtime/NetworkBehaviour.cs
index dc37f42fe..6c3354fae 100644
--- a/Assets/Mirror/Runtime/NetworkBehaviour.cs
+++ b/Assets/Mirror/Runtime/NetworkBehaviour.cs
@@ -102,13 +102,6 @@ protected void setSyncVarHookGuard(ulong dirtyBit, bool value)
syncVarHookGuard &= ~dirtyBit;
}
- // Deprecated 04/07/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use syncObjects instead.")]
- protected List m_SyncObjects => syncObjects;
-
///
/// objects that can synchronize themselves, such as synclists
///
@@ -819,10 +812,6 @@ public virtual bool OnRebuildObservers(HashSet observers, boo
return false;
}
- // Deprecated 11/21/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Rename to OnSetHostVisibility instead.")]
- public virtual void OnSetLocalVisibility(bool visible) { }
-
///
/// Callback used by the visibility system for objects on a host.
/// Objects on a host (with a local client) cannot be disabled or destroyed when they are not visibile to the local client. So this function is called to allow custom code to hide these objects. A typical implementation will disable renderer components on the object. This is only called on local clients on a host.
diff --git a/Assets/Mirror/Runtime/NetworkClient.cs b/Assets/Mirror/Runtime/NetworkClient.cs
index 64ddf2ab0..d9966b1e2 100644
--- a/Assets/Mirror/Runtime/NetworkClient.cs
+++ b/Assets/Mirror/Runtime/NetworkClient.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using UnityEngine;
namespace Mirror
@@ -13,31 +12,14 @@ public enum ConnectState
Disconnected
}
- // TODO make fully static after removing obsoleted singleton!
///
/// This is a network client class used by the networking system. It contains a NetworkConnection that is used to connect to a network server.
/// The NetworkClient handle connection state, messages handlers, and connection configuration. There can be many NetworkClient instances in a process at a time, but only one that is connected to a game server (NetworkServer) that uses spawned objects.
/// NetworkClient has an internal update function where it handles events from the transport layer. This includes asynchronous connect events, disconnect events and incoming data from a server.
/// The NetworkManager has a NetworkClient instance that it uses for games that it starts, but the NetworkClient may be used by itself.
///
- public class NetworkClient
+ public static class NetworkClient
{
- // Deprecated 03/25/2019
- ///
- /// Obsolete: Use directly.
- /// Singleton isn't needed anymore, all functions are static now. For example: NetworkClient.Send(message) instead of NetworkClient.singleton.Send(message).
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient directly. Singleton isn't needed anymore, all functions are static now. For example: NetworkClient.Send(message) instead of NetworkClient.singleton.Send(message).")]
- public static NetworkClient singleton = new NetworkClient();
-
- // Deprecated 03/25/2019
- ///
- /// A list of all the active network clients in the current process.
- /// This is NOT a list of all clients that are connected to the remote server, it is client instances on the local game.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient directly instead. There is always exactly one client.")]
- public static List allClients => new List { singleton };
-
///
/// The registered network message handlers.
///
@@ -228,26 +210,6 @@ static void RemoveTransportHandlers()
Transport.activeTransport.OnClientError.RemoveListener(OnError);
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead with no message id instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Send instead with no message id instead")]
- public static bool Send(short msgType, MessageBase msg)
- {
- if (connection != null)
- {
- if (connectState != ConnectState.Connected)
- {
- Debug.LogError("NetworkClient Send when not connected to a server");
- return false;
- }
- return connection.Send(msgType, msg);
- }
- Debug.LogError("NetworkClient Send with no connection");
- return false;
- }
-
///
/// This sends a network message with a message Id to the server. This message is sent on channel zero, which by default is the reliable channel.
/// The message must be an instance of a class derived from MessageBase.
@@ -290,62 +252,6 @@ internal static void Update()
}
}
- /* TODO use or remove
- void GenerateConnectError(byte error)
- {
- Debug.LogError("Mirror Client Error Connect Error: " + error);
- GenerateError(error);
- }
-
- void GenerateDataError(byte error)
- {
- NetworkError dataError = (NetworkError)error;
- Debug.LogError("Mirror Client Data Error: " + dataError);
- GenerateError(error);
- }
-
- void GenerateDisconnectError(byte error)
- {
- NetworkError disconnectError = (NetworkError)error;
- Debug.LogError("Mirror Client Disconnect Error: " + disconnectError);
- GenerateError(error);
- }
-
- void GenerateError(byte error)
- {
- int msgId = MessageBase.GetId();
- if (handlers.TryGetValue(msgId, out NetworkMessageDelegate msgDelegate))
- {
- ErrorMessage msg = new ErrorMessage
- {
- value = error
- };
-
- // write the message to a local buffer
- NetworkWriter writer = new NetworkWriter();
- msg.Serialize(writer);
-
- NetworkMessage netMsg = new NetworkMessage
- {
- msgType = msgId,
- reader = new NetworkReader(writer.ToArray()),
- conn = connection
- };
- msgDelegate(netMsg);
- }
- }
- */
-
- // Deprecated 10/05/2018
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkTime.rtt instead")]
- public static float GetRTT()
- {
- return (float)NetworkTime.rtt;
- }
-
internal static void RegisterSystemHandlers(bool hostMode)
{
// host mode client / regular client react to some messages differently.
@@ -375,30 +281,6 @@ internal static void RegisterSystemHandlers(bool hostMode)
RegisterHandler(ClientScene.OnSyncEventMessage);
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use RegisterHandler instead")]
- public static void RegisterHandler(int msgType, NetworkMessageDelegate handler)
- {
- if (handlers.ContainsKey(msgType))
- {
- if (LogFilter.Debug) Debug.Log("NetworkClient.RegisterHandler replacing " + handler + " - " + msgType);
- }
- handlers[msgType] = handler;
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use RegisterHandler instead")]
- public static void RegisterHandler(MsgType msgType, NetworkMessageDelegate handler)
- {
- RegisterHandler((int)msgType, handler);
- }
-
///
/// Register a handler for a particular message type.
/// There are several system message types which you can add handlers for. You can also add your own message types.
@@ -413,7 +295,7 @@ public static void RegisterHandler(MsgType msgType, NetworkMessageDelegate handl
{
if (LogFilter.Debug) Debug.Log("NetworkClient.RegisterHandler replacing " + handler + " - " + msgType);
}
- handlers[msgType] = MessagePacker.MessageHandler(handler, requireAuthentication);
+ handlers[msgType] = MessagePacker.MessageHandler(handler, requireAuthentication);
}
///
@@ -428,26 +310,6 @@ public static void RegisterHandler(MsgType msgType, NetworkMessageDelegate handl
RegisterHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use UnregisterHandler instead")]
- public static void UnregisterHandler(int msgType)
- {
- handlers.Remove(msgType);
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use UnregisterHandler instead")]
- public static void UnregisterHandler(MsgType msgType)
- {
- UnregisterHandler((int)msgType);
- }
-
///
/// Unregisters a network message handler.
///
@@ -475,15 +337,5 @@ public static void Shutdown()
// supposed to be shut down too!
Transport.activeTransport.ClientDisconnect();
}
-
- // Deprecated 03/22/2019
- ///
- /// Obsolete: Call instead. There is only one client.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Call Shutdown() instead. There is only one client.")]
- public static void ShutdownAll()
- {
- Shutdown();
- }
}
}
diff --git a/Assets/Mirror/Runtime/NetworkConnection.cs b/Assets/Mirror/Runtime/NetworkConnection.cs
index 596ac23eb..d99728b82 100644
--- a/Assets/Mirror/Runtime/NetworkConnection.cs
+++ b/Assets/Mirror/Runtime/NetworkConnection.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using UnityEngine;
namespace Mirror
@@ -62,23 +61,6 @@ public abstract class NetworkConnection : IDisposable
///
public float lastMessageTime;
- ///
- /// Obsolete: use instead
- ///
- // Deprecated 09/18/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkConnection.identity instead")]
- public NetworkIdentity playerController
- {
- get
- {
- return identity;
- }
- internal set
- {
- identity = value;
- }
- }
-
///
/// The NetworkIdentity for this connection.
///
@@ -103,18 +85,6 @@ internal set
///
public bool logNetworkMessages;
- // this is always true for regular connections, false for local
- // connections because it's set in the constructor and never reset.
- // Deprecated 02/26/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("isConnected will be removed because it's pointless. A NetworkConnection is always connected.")]
- public bool isConnected { get; protected set; }
-
- // this is always 0 for regular connections, -1 for local
- // connections because it's set in the constructor and never reset.
- // Deprecated 02/26/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("hostId will be removed because it's not needed ever since we removed LLAPI as default. It's always 0 for regular connections and -1 for local connections. Use connection.GetType() == typeof(NetworkConnection) to check if it's a regular or local connection.")]
- public int hostId = -1;
-
///
/// Creates a new NetworkConnection with the specified address
///
@@ -129,10 +99,6 @@ internal NetworkConnection()
internal NetworkConnection(int networkConnectionId)
{
connectionId = networkConnectionId;
-#pragma warning disable 618
- isConnected = true;
- hostId = 0;
-#pragma warning restore 618
}
~NetworkConnection()
@@ -167,42 +133,6 @@ internal void SetHandlers(Dictionary handlers)
messageHandlers = handlers;
}
- // Deprecated 04/09/2019
- ///
- /// Obsolete: Use or instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient/NetworkServer.RegisterHandler instead")]
- public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
- {
- if (messageHandlers.ContainsKey(msgType))
- {
- if (LogFilter.Debug) Debug.Log("NetworkConnection.RegisterHandler replacing " + msgType);
- }
- messageHandlers[msgType] = handler;
- }
-
- // Deprecated 04/09/2019
- ///
- /// Obsolete: Use and instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient/NetworkServer.UnregisterHandler instead")]
- public void UnregisterHandler(short msgType)
- {
- messageHandlers.Remove(msgType);
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("use Send(msg, channelId) instead")]
- public bool Send(int msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
- {
- // pack message and send
- byte[] message = MessagePacker.PackMessage(msgType, msg);
- return Send(new ArraySegment(message), channelId);
- }
-
///
/// This sends a network message with a message ID on the connection. This message is sent on channel zero, which by default is the reliable channel.
///
@@ -282,29 +212,11 @@ internal void RemoveObservers()
visList.Clear();
}
- // Deprecated 04/03/2019
- ///
- /// Obsolete: Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use InvokeHandler instead")]
- public bool InvokeHandlerNoData(int msgType)
- {
- return InvokeHandler(msgType, null, -1);
- }
-
internal bool InvokeHandler(int msgType, NetworkReader reader, int channelId)
{
if (messageHandlers.TryGetValue(msgType, out NetworkMessageDelegate msgDelegate))
{
- NetworkMessage message = new NetworkMessage
- {
- msgType = msgType,
- reader = reader,
- conn = this,
- channelId = channelId
- };
-
- msgDelegate(message);
+ msgDelegate(this, reader, channelId);
return true;
}
Debug.LogError("Unknown message ID " + msgType + " " + this);
diff --git a/Assets/Mirror/Runtime/NetworkIdentity.cs b/Assets/Mirror/Runtime/NetworkIdentity.cs
index ccd5c914f..8b86a57fd 100644
--- a/Assets/Mirror/Runtime/NetworkIdentity.cs
+++ b/Assets/Mirror/Runtime/NetworkIdentity.cs
@@ -109,13 +109,6 @@ public sealed class NetworkIdentity : MonoBehaviour
[FormerlySerializedAs("m_ServerOnly")]
public bool serverOnly;
- ///
- /// Obsolete: Use instead
- ///
- // Deprecated 11/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use connectionToClient instead")]
- public NetworkConnectionToClient clientAuthorityOwner => connectionToClient;
-
///
/// The NetworkConnection associated with this NetworkIdentity. This is only valid for player objects on a local client.
///
@@ -189,13 +182,6 @@ internal set
// keep track of all sceneIds to detect scene duplicates
static readonly Dictionary sceneIds = new Dictionary();
- ///
- /// Obsolete: Use instead
- ///
- // Deprecated 01/23/2020
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use GetSceneIdentity instead")]
- public static NetworkIdentity GetSceneIdenity(ulong id) => GetSceneIdentity(id);
-
///
/// Gets the NetworkIdentity from the sceneIds dictionary with the corresponding id
///
@@ -655,9 +641,6 @@ internal void OnSetHostVisibility(bool visible)
{
try
{
-#pragma warning disable 618
- comp.OnSetLocalVisibility(visible); // remove later!
-#pragma warning restore 618
comp.OnSetHostVisibility(visible);
}
catch (Exception e)
@@ -1154,19 +1137,6 @@ public bool AssignClientAuthority(NetworkConnection conn)
return true;
}
- // Deprecated 09/25/2019
- ///
- /// Obsolete: Use instead
- ///
- /// The connection of the client to remove authority for.
- /// True if authority is removed.
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("NetworkConnection parameter is no longer needed and nothing is returned")]
- public bool RemoveClientAuthority(NetworkConnection conn)
- {
- RemoveClientAuthority();
- return true;
- }
-
///
/// Removes ownership for an object.
/// This applies to objects that had authority set by AssignClientAuthority, or NetworkServer.Spawn with a NetworkConnection parameter included.
diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs
index 11647b144..e71c0f016 100644
--- a/Assets/Mirror/Runtime/NetworkManager.cs
+++ b/Assets/Mirror/Runtime/NetworkManager.cs
@@ -162,28 +162,6 @@ public class NetworkManager : MonoBehaviour
[NonSerialized]
public bool clientLoadedScene;
- // Deprecated 03/27/2019
- ///
- /// Obsolete: Use instead
- ///
- /// Returns True if NetworkClient.isConnected
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient.isConnected instead")]
- public bool IsClientConnected()
- {
- return NetworkClient.isConnected;
- }
-
- // Deprecated 04/09/2019
- ///
- /// Obsolete: Use instead.
- /// This is a static property now. This method will be removed by summer 2019.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use isHeadless instead of IsHeadless()")]
- public static bool IsHeadless()
- {
- return isHeadless;
- }
-
///
/// headless mode detection
///
@@ -197,14 +175,6 @@ public static bool IsHeadless()
// during FinishLoadScene.
public NetworkManagerMode mode { get; private set; }
- // Deprecated 03/25/2019
- ///
- /// Obsolete: Use directly
- /// For example, use NetworkClient.Send(message) instead of NetworkManager.client.Send(message)
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkClient directly, it will be made static soon. For example, use NetworkClient.Send(message) instead of NetworkManager.client.Send(message)")]
- public NetworkClient client => NetworkClient.singleton;
-
#region Unity Callbacks
///
@@ -1131,7 +1101,7 @@ void OnServerReadyMessageInternal(NetworkConnection conn, ReadyMessage msg)
OnServerReady(conn);
}
- void OnServerAddPlayerInternal(NetworkConnection conn, AddPlayerMessage extraMessage)
+ void OnServerAddPlayerInternal(NetworkConnection conn, AddPlayerMessage msg)
{
if (LogFilter.Debug) Debug.Log("NetworkManager.OnServerAddPlayer");
@@ -1153,9 +1123,7 @@ void OnServerAddPlayerInternal(NetworkConnection conn, AddPlayerMessage extraMes
return;
}
-#pragma warning disable CS0618 // Type or member is obsolete
- OnServerAddPlayer(conn, extraMessage);
-#pragma warning restore CS0618 // Type or member is obsolete
+ OnServerAddPlayer(conn);
}
void OnServerRemovePlayerMessageInternal(NetworkConnection conn, RemovePlayerMessage msg)
@@ -1287,17 +1255,6 @@ public virtual void OnServerReady(NetworkConnection conn)
NetworkServer.SetClientReady(conn);
}
- // Deprecated 10/02/2019
- ///
- /// Obsolete: Override instead.
- /// See Custom Players for details.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Override OnServerAddPlayer(NetworkConnection conn) instead. See https://mirror-networking.com/docs/Guides/GameObjects/SpawnPlayerCustom.html for details.")]
- public virtual void OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)
- {
- OnServerAddPlayer(conn);
- }
-
///
/// Called on the server when a client adds a new player with ClientScene.AddPlayer.
/// The default implementation for this function creates a new player object from the playerPrefab.
@@ -1421,16 +1378,6 @@ public virtual void OnClientError(NetworkConnection conn, int errorCode) { }
/// Connection to the server.
public virtual void OnClientNotReady(NetworkConnection conn) { }
- // Deprecated 09/17/2019
- ///
- /// Obsolete: Use instead.).
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Override OnClientChangeScene(string newSceneName, SceneOperation sceneOperation, bool customHandling) instead")]
- public virtual void OnClientChangeScene(string newSceneName)
- {
- OnClientChangeScene(newSceneName, SceneOperation.Normal, false);
- }
-
// Deprecated 12/22/2019
///
/// Obsolete: Use instead.).
@@ -1488,24 +1435,10 @@ public virtual void OnStartHost() { }
///
public virtual void OnStartServer() { }
- // Deprecated 03/25/2019
- ///
- /// Obsolete: Use instead of OnStartClient(NetworkClient client).
- /// All NetworkClient functions are static now, so you can use NetworkClient.Send(message) instead of client.Send(message) directly now.
- ///
- /// The NetworkClient object that was started.
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use OnStartClient() instead of OnStartClient(NetworkClient client). All NetworkClient functions are static now, so you can use NetworkClient.Send(message) instead of client.Send(message) directly now.")]
- public virtual void OnStartClient(NetworkClient client) { }
-
///
/// This is invoked when the client is started.
///
- public virtual void OnStartClient()
- {
-#pragma warning disable CS0618 // Type or member is obsolete
- OnStartClient(NetworkClient.singleton);
-#pragma warning restore CS0618 // Type or member is obsolete
- }
+ public virtual void OnStartClient() { }
///
/// This is called when a server is stopped - including when a host is stopped.
diff --git a/Assets/Mirror/Runtime/NetworkMessage.cs b/Assets/Mirror/Runtime/NetworkMessage.cs
index 6e4e1e990..300b10e65 100644
--- a/Assets/Mirror/Runtime/NetworkMessage.cs
+++ b/Assets/Mirror/Runtime/NetworkMessage.cs
@@ -1,26 +1 @@
-namespace Mirror
-{
- public struct NetworkMessage
- {
- public int msgType;
- public NetworkConnection conn;
- public NetworkReader reader;
- public int channelId;
-
- public TMsg ReadMessage() where TMsg : IMessageBase, new()
- {
- // Normally I would just do:
- // TMsg msg = new TMsg();
- // but mono calls an expensive method Activator.CreateInstance
- // For value types this is unnecesary, just use the default value
- TMsg msg = typeof(TMsg).IsValueType ? default(TMsg) : new TMsg();
- msg.Deserialize(reader);
- return msg;
- }
-
- public void ReadMessage(TMsg msg) where TMsg : IMessageBase
- {
- msg.Deserialize(reader);
- }
- }
-}
+// file removed 03/17/2020
diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs
index 8b99658ea..b0f9b5945 100644
--- a/Assets/Mirror/Runtime/NetworkServer.cs
+++ b/Assets/Mirror/Runtime/NetworkServer.cs
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using UnityEngine;
namespace Mirror
@@ -256,27 +255,6 @@ static void SendToObservers(NetworkIdentity identity, T msg, int channelId =
}
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use SendToAll instead.")]
- public static bool SendToAll(int msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
- {
- if (LogFilter.Debug) Debug.Log("Server.SendToAll id:" + msgType);
-
- // pack message into byte[] once
- byte[] bytes = MessagePacker.PackMessage((ushort)msgType, msg);
-
- // send to all
- bool result = true;
- foreach (KeyValuePair kvp in connections)
- {
- result &= kvp.Value.Send(new ArraySegment(bytes), channelId);
- }
- return result;
- }
-
///
/// Send a message structure with the given type number to all connected clients.
/// This applies to clients that are ready and not-ready.
@@ -323,34 +301,6 @@ public static bool SendToAll(T msg, int channelId = Channels.DefaultReliable)
}
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use SendToReady instead.")]
- public static bool SendToReady(NetworkIdentity identity, short msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
- {
- if (LogFilter.Debug) Debug.Log("Server.SendToReady msgType:" + msgType);
-
- if (identity != null && identity.observers != null)
- {
- // pack message into byte[] once
- byte[] bytes = MessagePacker.PackMessage((ushort)msgType, msg);
-
- // send to all ready observers
- bool result = true;
- foreach (KeyValuePair kvp in identity.observers)
- {
- if (kvp.Value.isReady)
- {
- result &= kvp.Value.Send(new ArraySegment(bytes), channelId);
- }
- }
- return result;
- }
- return false;
- }
-
///
/// Send a message structure with the given type number to only clients which are ready.
/// See Networking.NetworkClient.Ready.
@@ -561,30 +511,6 @@ static void OnError(int connectionId, Exception exception)
Debug.LogException(exception);
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use RegisterHandler(Action, bool) instead.")]
- public static void RegisterHandler(int msgType, NetworkMessageDelegate handler)
- {
- if (handlers.ContainsKey(msgType))
- {
- if (LogFilter.Debug) Debug.Log("NetworkServer.RegisterHandler replacing " + msgType);
- }
- handlers[msgType] = handler;
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use RegisterHandler(Action, bool) instead.")]
- public static void RegisterHandler(MsgType msgType, NetworkMessageDelegate handler)
- {
- RegisterHandler((int)msgType, handler);
- }
-
///
/// Register a handler for a particular message type.
/// There are several system message types which you can add handlers for. You can also add your own message types.
@@ -614,26 +540,6 @@ public static void RegisterHandler(MsgType msgType, NetworkMessageDelegate handl
RegisterHandler((_, value) => { handler(value); }, requireAuthentication);
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use UnregisterHandler instead.")]
- public static void UnregisterHandler(int msgType)
- {
- handlers.Remove(msgType);
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use UnregisterHandler instead.")]
- public static void UnregisterHandler(MsgType msgType)
- {
- UnregisterHandler((int)msgType);
- }
-
///
/// Unregisters a handler for a particular message type.
///
@@ -652,53 +558,6 @@ public static void ClearHandlers()
handlers.Clear();
}
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkConnection.Send(msg) instead.")]
- public static void SendToClient(int connectionId, int msgType, MessageBase msg)
- {
- if (connections.TryGetValue(connectionId, out NetworkConnectionToClient conn))
- {
- conn.Send(msgType, msg);
- return;
- }
- Debug.LogError("Failed to send message to connection ID '" + connectionId + ", not found in connection list");
- }
-
- // Deprecated 10/22/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use connection.Send(msg) instead")]
- public static void SendToClient(int connectionId, T msg) where T : IMessageBase
- {
- if (connections.TryGetValue(connectionId, out NetworkConnectionToClient conn))
- {
- conn.Send(msg);
- return;
- }
- Debug.LogError("Failed to send message to connection ID '" + connectionId + ", not found in connection list");
- }
-
- // Deprecated 03/03/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use SendToClientOfPlayer instead.")]
- public static void SendToClientOfPlayer(NetworkIdentity identity, int msgType, MessageBase msg)
- {
- if (identity != null)
- {
- identity.connectionToClient.Send(msgType, msg);
- }
- else
- {
- Debug.LogError("SendToClientOfPlayer: player has no NetworkIdentity: " + identity.name);
- }
- }
-
///
/// send this message to the player only
///
@@ -1156,17 +1015,6 @@ static bool VerifyCanSpawn(GameObject obj)
return true;
}
- // Deprecated 11/23/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Spawn(GameObject, GameObject) instead.")]
- public static bool SpawnWithClientAuthority(GameObject obj, GameObject player)
- {
- Spawn(obj, player);
- return true;
- }
-
// Deprecated 11/23/2019
///
/// This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.
@@ -1192,28 +1040,6 @@ public static void Spawn(GameObject obj, GameObject player)
Spawn(obj, identity.connectionToClient);
}
- // Deprecated 11/23/2019
- ///
- /// Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Spawn(obj, connection) instead")]
- public static bool SpawnWithClientAuthority(GameObject obj, NetworkConnection ownerConnection)
- {
- Spawn(obj, ownerConnection);
- return true;
- }
-
- // Deprecated 11/23/2019
- ///
- /// Use instead
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Spawn(obj, assetId, connection) instead")]
- public static bool SpawnWithClientAuthority(GameObject obj, Guid assetId, NetworkConnection ownerConnection)
- {
- Spawn(obj, assetId, ownerConnection);
- return true;
- }
-
///
/// This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.
/// This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.
@@ -1299,20 +1125,6 @@ public static void UnSpawn(GameObject obj)
}
}
- // Deprecated 01/15/2019
- ///
- /// Obsolete: Use instead.
- ///
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use NetworkIdentity.spawned[netId] instead.")]
- public static GameObject FindLocalObject(uint netId)
- {
- if (NetworkIdentity.spawned.TryGetValue(netId, out NetworkIdentity identity))
- {
- return identity.gameObject;
- }
- return null;
- }
-
internal static bool ValidateSceneObject(NetworkIdentity identity)
{
if (identity.gameObject.hideFlags == HideFlags.NotEditable ||
diff --git a/Assets/Mirror/Runtime/NetworkWriter.cs b/Assets/Mirror/Runtime/NetworkWriter.cs
index d050950a7..54308a34c 100644
--- a/Assets/Mirror/Runtime/NetworkWriter.cs
+++ b/Assets/Mirror/Runtime/NetworkWriter.cs
@@ -1,5 +1,4 @@
using System;
-using System.ComponentModel;
using System.IO;
using System.Text;
using UnityEngine;
@@ -85,135 +84,6 @@ public void WriteUInt64(ulong value)
}
public void WriteInt64(long value) => WriteUInt64((ulong)value);
-
- #region Obsoletes
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteUInt16 instead")]
- public void Write(ushort value) => this.WriteUInt16(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteUInt32 instead")]
- public void Write(uint value) => WriteUInt32(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteUInt64 instead")]
- public void Write(ulong value) => WriteUInt64(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteByte instead")]
- public void Write(byte value) => stream.WriteByte(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteSByte instead")]
- public void Write(sbyte value) => WriteByte((byte)value);
-
- // write char the same way that NetworkReader reads it (2 bytes)
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteChar instead")]
- public void Write(char value) => this.WriteUInt16((ushort)value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteBoolean instead")]
- public void Write(bool value) => WriteByte((byte)(value ? 1 : 0));
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteInt16 instead")]
- public void Write(short value) => this.WriteUInt16((ushort)value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteInt32 instead")]
- public void Write(int value) => WriteUInt32((uint)value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteInt64 instead")]
- public void Write(long value) => WriteUInt64((ulong)value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteSingle instead")]
- public void Write(float value) => this.WriteSingle(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteDouble instead")]
- public void Write(double value) => this.WriteDouble(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteDecimal instead")]
- public void Write(decimal value) => this.WriteDecimal(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteString instead")]
- public void Write(string value) => this.WriteString(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteBytes instead")]
- public void Write(byte[] buffer, int offset, int count) => WriteBytes(buffer, offset, count);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteVector2 instead")]
- public void Write(Vector2 value) => this.WriteVector2(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteVector3 instead")]
- public void Write(Vector3 value) => this.WriteVector3(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteVector4 instead")]
- public void Write(Vector4 value) => this.WriteVector4(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteVector2Int instead")]
- public void Write(Vector2Int value) => this.WriteVector2Int(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteVector3Int instead")]
- public void Write(Vector3Int value) => this.WriteVector3Int(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteColor instead")]
- public void Write(Color value) => this.WriteColor(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteColor32 instead")]
- public void Write(Color32 value) => this.WriteColor32(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteQuaternion instead")]
- public void Write(Quaternion value) => this.WriteQuaternion(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteRect instead")]
- public void Write(Rect value) => this.WriteRect(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WritePlane instead")]
- public void Write(Plane value) => this.WritePlane(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteRay instead")]
- public void Write(Ray value) => this.WriteRay(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteMatrix4x4 instead")]
- public void Write(Matrix4x4 value) => this.WriteMatrix4x4(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteGuid instead")]
- public void Write(Guid value) => this.WriteGuid(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteNetworkIdentity instead")]
- public void Write(NetworkIdentity value) => this.WriteNetworkIdentity(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteTransform instead")]
- public void Write(Transform value) => this.WriteTransform(value);
-
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteGameObject instead")]
- public void Write(GameObject value) => this.WriteGameObject(value);
-
- #endregion
}
@@ -598,12 +468,5 @@ public static void WriteMessage(this NetworkWriter writer, T msg) where T : I
{
msg.Serialize(writer);
}
-
- // Deprecated 02/06/2020
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use WriteMessage instead")]
- public static void Write(this NetworkWriter writer, T msg) where T : IMessageBase
- {
- WriteMessage(writer, msg);
- }
}
}
diff --git a/Assets/Mirror/Runtime/SyncDictionary.cs b/Assets/Mirror/Runtime/SyncDictionary.cs
index 7ed4a89b1..5160e4ee2 100644
--- a/Assets/Mirror/Runtime/SyncDictionary.cs
+++ b/Assets/Mirror/Runtime/SyncDictionary.cs
@@ -22,10 +22,7 @@ public enum Operation : byte
OP_ADD,
OP_CLEAR,
OP_REMOVE,
- OP_SET,
- // Deprecated 12/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("SyncDictionaries now use OP_SET instead of OP_DIRTY")]
- OP_DIRTY
+ OP_SET
}
struct Change
diff --git a/Assets/Mirror/Runtime/SyncList.cs b/Assets/Mirror/Runtime/SyncList.cs
index 5b3a4f24c..5a2134761 100644
--- a/Assets/Mirror/Runtime/SyncList.cs
+++ b/Assets/Mirror/Runtime/SyncList.cs
@@ -35,15 +35,6 @@ public class SyncListBool : SyncList
protected override bool DeserializeItem(NetworkReader reader) => reader.ReadBoolean();
}
- // Original UNET name is SyncListStruct and original Weaver weavers anything
- // that contains the name 'SyncListStruct', without considering the namespace.
- // Deprecated 03/20/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use SyncList instead")]
- public class SyncListSTRUCT : SyncList where T : struct
- {
- public T GetItem(int i) => base[i];
- }
-
[EditorBrowsable(EditorBrowsableState.Never)]
public abstract class SyncList : IList, IReadOnlyList, SyncObject
{
@@ -61,14 +52,8 @@ public enum Operation : byte
OP_ADD,
OP_CLEAR,
OP_INSERT,
- // Deprecated 10/21/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Lists now pass OP_REMOVEAT")]
- OP_REMOVE,
OP_REMOVEAT,
- OP_SET,
- // Deprecated 12/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Lists now use OP_SET instead of OP_DIRTY")]
- OP_DIRTY
+ OP_SET
}
struct Change
diff --git a/Assets/Mirror/Runtime/Transport/Transport.cs b/Assets/Mirror/Runtime/Transport/Transport.cs
index dd7c74682..6cd9fd5da 100644
--- a/Assets/Mirror/Runtime/Transport/Transport.cs
+++ b/Assets/Mirror/Runtime/Transport/Transport.cs
@@ -2,7 +2,6 @@
// note: not all transports need a port, so add it to yours if needed.
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using UnityEngine;
using UnityEngine.Events;
@@ -154,18 +153,6 @@ public virtual void ClientConnect(Uri uri)
/// true if the client was kicked
public abstract bool ServerDisconnect(int connectionId);
- ///
- /// Obsolete: Use instead
- ///
- // Removed 2/17/2019 and restored 3/2/2019
- // Deprecated 03/02/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use ServerGetClientAddress(int connectionId) instead")]
- public virtual bool GetConnectionInfo(int connectionId, out string address)
- {
- address = ServerGetClientAddress(connectionId);
- return true;
- }
-
///
/// Get the client address
///
diff --git a/Assets/Mirror/Runtime/UNetwork.cs b/Assets/Mirror/Runtime/UNetwork.cs
index d63a5fc5c..19350fb6a 100644
--- a/Assets/Mirror/Runtime/UNetwork.cs
+++ b/Assets/Mirror/Runtime/UNetwork.cs
@@ -1,12 +1,11 @@
using System;
-using System.ComponentModel;
using System.Runtime.InteropServices;
using UnityEngine;
namespace Mirror
{
// Handles network messages on client and server
- public delegate void NetworkMessageDelegate(NetworkMessage netMsg);
+ public delegate void NetworkMessageDelegate(NetworkConnection conn, NetworkReader reader, int channelId);
// Handles requests to spawn objects on the client
public delegate GameObject SpawnDelegate(Vector3 position, Guid assetId);
@@ -24,45 +23,6 @@ public enum MirrorInvokeType
SyncEvent
}
- // built-in system network messages
- // original HLAPI uses short, so let's keep short to not break packet header etc.
- // => use .ToString() to get the field name from the field value
- // => we specify the short values so it's easier to look up opcodes when debugging packets
- // Deprecated 03/03/2019
- [EditorBrowsable(EditorBrowsableState.Never), Obsolete("Use Send with no message id instead")]
- public enum MsgType : short
- {
- // internal system messages - cannot be replaced by user code
- ObjectDestroy = 1,
- Rpc = 2,
- Owner = 4,
- Command = 5,
- SyncEvent = 7,
- UpdateVars = 8,
- SpawnPrefab = 3,
- SpawnSceneObject = 10,
- SpawnStarted = 11,
- SpawnFinished = 12,
- ObjectHide = 13,
- LocalClientAuthority = 15,
-
- // public system messages - can be replaced by user code
- Connect = 32,
- Disconnect = 33,
- Error = 34,
- Ready = 35,
- NotReady = 36,
- AddPlayer = 37,
- RemovePlayer = 38,
- Scene = 39,
-
- // time synchronization
- Ping = 43,
- Pong = 44,
-
- Highest = 47
- }
-
public enum Version
{
Current = 1
diff --git a/Assets/Mirror/Tests/Editor/LocalConnectionTest.cs b/Assets/Mirror/Tests/Editor/LocalConnectionTest.cs
index e69ea5022..d5618c707 100644
--- a/Assets/Mirror/Tests/Editor/LocalConnectionTest.cs
+++ b/Assets/Mirror/Tests/Editor/LocalConnectionTest.cs
@@ -8,11 +8,11 @@ namespace Mirror.Tests
public class LocalConnectionTest
{
- class MyMessage : MessageBase
+ /*class MyMessage : MessageBase
{
public int id;
public string name;
- }
+ }*/
ULocalConnectionToClient connectionToClient;
ULocalConnectionToServer connectionToServer;
@@ -33,7 +33,7 @@ public void Disconnect()
connectionToServer.Disconnect();
}
- [Test]
+ /*[Test]
public void ServerToClientTest()
{
Assert.That(connectionToClient.address, Is.EqualTo("localhost"));
@@ -46,7 +46,7 @@ public void ServerToClientTest()
bool invoked = false;
- void handler(NetworkMessage msg)
+ void handler(NetworkConnection conn, NetworkReader reader, int channelId)
{
MyMessage received = msg.ReadMessage();
Assert.That(received.id, Is.EqualTo(3));
@@ -63,9 +63,9 @@ void handler(NetworkMessage msg)
connectionToServer.Update();
Assert.True(invoked, "handler should have been invoked");
- }
+ }*/
- [Test]
+ /*[Test]
public void ClientToServerTest()
{
Assert.That(connectionToServer.address, Is.EqualTo("localhost"));
@@ -78,7 +78,7 @@ public void ClientToServerTest()
bool invoked = false;
- void handler(NetworkMessage msg)
+ void handler(NetworkConnection conn, NetworkReader reader, int channelId)
{
MyMessage received = msg.ReadMessage();
Assert.That(received.id, Is.EqualTo(3));
@@ -95,7 +95,7 @@ void handler(NetworkMessage msg)
connectionToServer.Update();
Assert.True(invoked, "handler should have been invoked");
- }
+ }*/
[Test]
public void ClientToServerFailTest()
diff --git a/Assets/Mirror/Tests/Editor/MessageTests.cs b/Assets/Mirror/Tests/Editor/MessageTests.cs
index a977ed5e7..58ce7bd75 100644
--- a/Assets/Mirror/Tests/Editor/MessageTests.cs
+++ b/Assets/Mirror/Tests/Editor/MessageTests.cs
@@ -227,27 +227,6 @@ public void ReadyMessageTest()
fresh.Deserialize(new NetworkReader(writerData));
}
- [Obsolete("The field we are testing will go away")]
- [Test]
- public void AddPlayerMessageTest()
- {
- // try setting value with constructor
- AddPlayerMessage message = new AddPlayerMessage
- {
- value = new byte[]{1,2}
- };
-
- // serialize
- NetworkWriter writer = new NetworkWriter();
- message.Serialize(writer);
- byte[] writerData = writer.ToArray();
-
- // deserialize the same data - do we get the same result?
- AddPlayerMessage fresh = new AddPlayerMessage();
- fresh.Deserialize(new NetworkReader(writerData));
- Assert.That(fresh.value, Is.EqualTo(message.value));
- }
-
[Test]
public void RemovePlayerMessageTest()
{
diff --git a/Assets/Mirror/Tests/Editor/NetworkIdentityTests.cs b/Assets/Mirror/Tests/Editor/NetworkIdentityTests.cs
index 7c8b2e99d..791c7c544 100644
--- a/Assets/Mirror/Tests/Editor/NetworkIdentityTests.cs
+++ b/Assets/Mirror/Tests/Editor/NetworkIdentityTests.cs
@@ -580,7 +580,7 @@ public void AssignAndRemoveClientAuthority()
owner.connectionToServer = new ULocalConnectionToServer();
int spawnCalled = 0;
owner.connectionToServer.SetHandlers(new Dictionary{
- { MessagePacker.GetId(), (msg => ++spawnCalled) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++spawnCalled) }
});
// assigning authority should only work on server.
@@ -1254,7 +1254,7 @@ public void ServerUpdate()
int ownerCalled = 0;
owner.connectionToServer.SetHandlers(new Dictionary
{
- { MessagePacker.GetId(), (msg => ++ownerCalled) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++ownerCalled) }
});
identity.connectionToClient = owner;
@@ -1266,7 +1266,7 @@ public void ServerUpdate()
int observerCalled = 0;
observer.connectionToServer.SetHandlers(new Dictionary
{
- { MessagePacker.GetId(), (msg => ++observerCalled) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++observerCalled) }
});
identity.observers[observer.connectionId] = observer;
diff --git a/Assets/Mirror/Tests/Editor/NetworkServerTest.cs b/Assets/Mirror/Tests/Editor/NetworkServerTest.cs
index a9a29500c..297ea3b37 100644
--- a/Assets/Mirror/Tests/Editor/NetworkServerTest.cs
+++ b/Assets/Mirror/Tests/Editor/NetworkServerTest.cs
@@ -743,7 +743,7 @@ public void SendToAllTest()
int called = 0;
connection.connectionToServer.SetHandlers(new Dictionary()
{
- { MessagePacker.GetId(), (msg => ++called) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++called) }
});
NetworkServer.AddConnection(connection);
@@ -847,7 +847,7 @@ public void SendToClientOfPlayer()
int called = 0;
connection.connectionToServer.SetHandlers(new Dictionary()
{
- { MessagePacker.GetId(), (msg => ++called) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++called) }
});
NetworkServer.AddConnection(connection);
@@ -922,7 +922,7 @@ public void ShowForConnection()
int called = 0;
connection.connectionToServer.SetHandlers(new Dictionary()
{
- { MessagePacker.GetId(), (msg => ++called) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++called) }
});
NetworkServer.AddConnection(connection);
@@ -972,7 +972,7 @@ public void HideForConnection()
int called = 0;
connection.connectionToServer.SetHandlers(new Dictionary()
{
- { MessagePacker.GetId(), (msg => ++called) }
+ { MessagePacker.GetId(), ((conn, reader, channelId) => ++called) }
});
NetworkServer.AddConnection(connection);
diff --git a/Assets/Mirror/Tests/Editor/WeaverTest.cs b/Assets/Mirror/Tests/Editor/WeaverTest.cs
index c6319a013..27a54a2a2 100644
--- a/Assets/Mirror/Tests/Editor/WeaverTest.cs
+++ b/Assets/Mirror/Tests/Editor/WeaverTest.cs
@@ -78,12 +78,6 @@ public void TestCleanup()
#endregion
#region General tests
- [Test]
- public void InvalidType()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: System.AccessViolationException MirrorTest.MirrorTestPlayer/MyStruct::violatedPotato has unsupported type. Use a type supported by Mirror instead"));
- }
[Test]
public void RecursionCount()
@@ -92,36 +86,6 @@ public void RecursionCount()
Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: MirrorTest.MirrorTestPlayer/Potato1 can't be serialized because it references itself"));
}
- [Test]
- public void ClientGuardWrongClass()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Client] System.Void MirrorTest.MirrorTestPlayer::CantClientGuardInThisClass() must be declared in a NetworkBehaviour"));
- }
-
- [Test]
- public void ServerGuardWrongClass()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Server] System.Void MirrorTest.MirrorTestPlayer::CantServerGuardInThisClass() must be declared in a NetworkBehaviour"));
- }
-
- [Test]
- public void GuardCmdWrongClass()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Server] System.Void MirrorTest.MirrorTestPlayer::CantServerGuardInThisClass() must be declared in a NetworkBehaviour"));
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Server] System.Void MirrorTest.MirrorTestPlayer::CantServerCallbackGuardInThisClass() must be declared in a NetworkBehaviour"));
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Client] System.Void MirrorTest.MirrorTestPlayer::CantClientGuardInThisClass() must be declared in a NetworkBehaviour"));
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: [Client] System.Void MirrorTest.MirrorTestPlayer::CantClientCallbackGuardInThisClass() must be declared in a NetworkBehaviour"));
- }
-
- [Test]
- public void JaggedArray()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: System.Int32[][] is an unsupported type. Jagged and multidimensional arrays are not supported"));
- }
#endregion
#region SyncVar tests
@@ -243,43 +207,6 @@ public void SyncListByteValid()
#endregion
- #region SyncListStruct tests
- [Test]
- public void SyncListStructValid()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.False);
- Assert.That(weaverErrors, Is.Empty);
- }
-
- [Test]
- public void SyncListStructGenericGeneric()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: MirrorTest.MirrorTestPlayer/MyStructClass cannot have generic elements MirrorTest.MirrorTestPlayer/MyGenericStruct`1"));
- }
-
- [Test]
- public void SyncListStructMemberGeneric()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: Cannot generate writer for generic type MirrorTest.MirrorTestPlayer/MyGenericStruct`1. Use a concrete type or provide a custom writer"));
- }
-
- [Test]
- public void SyncListStructMemberInterface()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: Cannot generate writer for interface MirrorTest.MirrorTestPlayer/IPotato. Use a concrete type or provide a custom writer"));
- }
-
- [Test]
- public void SyncListStructMemberBasicType()
- {
- Assert.That(CompilationFinishedHook.WeaveFailed, Is.True);
- Assert.That(weaverErrors, Contains.Item("Mirror.Weaver error: MirrorTest.MirrorTestPlayer/MyStructClass cannot have item of type MirrorTest.MirrorTestPlayer/MyStruct. Use a type supported by mirror instead"));
- }
- #endregion
-
#region NetworkBehaviour tests
[Test]
public void NetworkBehaviourValid()
diff --git a/Assets/Mirror/Tests/Editor/WeaverTests~/ClientGuardWrongClass.cs b/Assets/Mirror/Tests/Editor/WeaverTests~/ClientGuardWrongClass.cs
deleted file mode 100644
index 5eee5ce38..000000000
--- a/Assets/Mirror/Tests/Editor/WeaverTests~/ClientGuardWrongClass.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using UnityEngine;
-using Mirror;
-
-namespace MirrorTest
-{
- class MirrorTestPlayer
- {
- // defining a SyncListStruct here will force Weaver to do work on this class
- // which will then force it to check for Server / Client guards and fail
- struct MyStruct
- {
- int potato;
- float floatingpotato;
- double givemetwopotatoes;
- }
- class MyStructClass : SyncListSTRUCT {};
- MyStructClass Foo;
-
- [Client]
- public void CantClientGuardInThisClass() {}
- }
-}
diff --git a/Assets/Mirror/Tests/Editor/WeaverTests~/GuardCmdWrongClass.cs b/Assets/Mirror/Tests/Editor/WeaverTests~/GuardCmdWrongClass.cs
deleted file mode 100644
index 31d5b014b..000000000
--- a/Assets/Mirror/Tests/Editor/WeaverTests~/GuardCmdWrongClass.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System;
-using UnityEngine;
-using Mirror;
-
-namespace MirrorTest
-{
- class MirrorTestPlayer
- {
- // defining a SyncListStruct here will force Weaver to do work on this class
- // which will then force it to check for Server / Client guards and fail
- struct MyStruct
- {
- int potato;
- float floatingpotato;
- double givemetwopotatoes;
- }
- class MyStructClass : SyncListSTRUCT {};
- MyStructClass Foo;
-
- [Server]
- public void CantServerGuardInThisClass() {}
-
- [ServerCallback]
- public void CantServerCallbackGuardInThisClass() {}
-
- [Client]
- public void CantClientGuardInThisClass() {}
-
- [ClientCallback]
- public void CantClientCallbackGuardInThisClass() {}
- }
-}
diff --git a/Assets/Mirror/Tests/Editor/WeaverTests~/InvalidType.cs b/Assets/Mirror/Tests/Editor/WeaverTests~/InvalidType.cs
deleted file mode 100644
index a2506edb9..000000000
--- a/Assets/Mirror/Tests/Editor/WeaverTests~/InvalidType.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using UnityEngine;
-using Mirror;
-
-namespace MirrorTest
-{
- class MirrorTestPlayer : NetworkBehaviour
- {
- struct MyStruct
- {
- public AccessViolationException violatedPotato;
- }
-
- class MyStructClass : SyncListSTRUCT {};
-
- MyStructClass harpseals;
- }
-}
diff --git a/Assets/Mirror/Tests/Editor/WeaverTests~/JaggedArray.cs b/Assets/Mirror/Tests/Editor/WeaverTests~/JaggedArray.cs
deleted file mode 100644
index c702f8f77..000000000
--- a/Assets/Mirror/Tests/Editor/WeaverTests~/JaggedArray.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System;
-using UnityEngine;
-using Mirror;
-
-namespace MirrorTest
-{
- class MirrorTestPlayer : NetworkBehaviour
- {
- // defining a SyncListStruct here will force Weaver to do work on this class
- // which will then force it to check for Server / Client guards and fail
- struct MyStruct
- {
- public int[][] jaggedArray;
- public float floatingpotato;
- public double givemetwopotatoes;
- }
- class MyStructClass : SyncListSTRUCT {};
- MyStructClass Foo;
- }
-}
diff --git a/Assets/Mirror/Tests/Editor/WeaverTests~/ServerGuardWrongClass.cs b/Assets/Mirror/Tests/Editor/WeaverTests~/ServerGuardWrongClass.cs
deleted file mode 100644
index 404df2716..000000000
--- a/Assets/Mirror/Tests/Editor/WeaverTests~/ServerGuardWrongClass.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using UnityEngine;
-using Mirror;
-
-namespace MirrorTest
-{
- class MirrorTestPlayer
- {
- // defining a SyncListStruct here will force Weaver to do work on this class
- // which will then force it to check for Server / Client guards and fail
- struct MyStruct
- {
- int potato;
- float floatingpotato;
- double givemetwopotatoes;
- }
- class MyStructClass : SyncListSTRUCT {};
- MyStructClass Foo;
-
- [Server]
- public void CantServerGuardInThisClass() {}
- }
-}